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Perfect

Struct Perfect 

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pub struct Perfect { /* private fields */ }
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Complete game history with both players’ cards known.

Stores root game state (POST-blind, with all cards set) and action sequence (excluding blinds). Game states are derived by applying actions to root.

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impl Clone for Perfect

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fn clone(&self) -> Perfect

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for Perfect

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl From<(&Partial, Hole)> for Perfect

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fn from((partial, hole): (&Partial, Hole)) -> Self

Creates history from partial with assumed opponent hole.

Hero is derived from partial.turn(). The root game has:

  • Hero’s cards from partial.seen()
  • Opponent’s cards from hole parameter
  • Blinds already posted (POST-blind state)
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impl Recall for Perfect

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fn root(&self) -> Game

The starting game state for replaying actions (POST-blind).
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fn actions(&self) -> &[Action]

The action sequence from root to current state (excludes blinds).
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fn complete(&self) -> Vec<Action>

Complete action sequence including blinds (for client display).
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fn head(&self) -> Game

Current game state (replay actions from root).
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fn states(&self) -> Vec<Game>

Sequence of game states from root to head.
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fn aggression(&self) -> usize

Current aggression (trailing aggressive actions on current street).
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fn history(&self) -> Vec<Edge>

Full edge history (all streets).
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fn subgame(&self) -> Path

Current street edges only (trailing choice edges before any Draw).
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fn choices(&self) -> Path

Available actions at current state.

Auto Trait Implementations§

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
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impl<V, T> VZip<V> for T
where V: MultiLane<T>,

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fn vzip(self) -> V