pub trait EventSink: Send + Sync {
// Required methods
fn name(&self) -> &str;
fn on_event<'life0, 'life1, 'async_trait>(
&'life0 self,
event: &'life1 RazeriEvent,
) -> Pin<Box<dyn Future<Output = Result<(), EventSinkError>> + Send + 'async_trait>>
where Self: 'async_trait,
'life0: 'async_trait,
'life1: 'async_trait;
fn flush<'life0, 'async_trait>(
&'life0 self,
) -> Pin<Box<dyn Future<Output = Result<(), EventSinkError>> + Send + 'async_trait>>
where Self: 'async_trait,
'life0: 'async_trait;
}Expand description
Sink that receives structured events from Razeri operations.
Implementations should be non-blocking and resilient to transient failures (e.g., network issues). Razeri will continue operating even if an event sink fails.
Required Methods§
Sourcefn on_event<'life0, 'life1, 'async_trait>(
&'life0 self,
event: &'life1 RazeriEvent,
) -> Pin<Box<dyn Future<Output = Result<(), EventSinkError>> + Send + 'async_trait>>where
Self: 'async_trait,
'life0: 'async_trait,
'life1: 'async_trait,
fn on_event<'life0, 'life1, 'async_trait>(
&'life0 self,
event: &'life1 RazeriEvent,
) -> Pin<Box<dyn Future<Output = Result<(), EventSinkError>> + Send + 'async_trait>>where
Self: 'async_trait,
'life0: 'async_trait,
'life1: 'async_trait,
Dyn Compatibility§
This trait is dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety".