[][src]Struct raytracer::Glass

pub struct Glass {
    pub refraction_index: f32,
    // some fields omitted
}

Glass (dielectric) Material.

Used for shapes that are transparent.

Fields

refraction_index: f32

Refractive index of this material.

Refracted angle depends on this index, the higher the difference, the higher the angle change.

Refraction indexes of common materials:

  • Air 1.0
  • Water 1.3
  • Glass 1.3 - 1.7
  • Diamond 2.4

Methods

impl Glass[src]

pub fn new(albedo: Vec3, refraction_index: f32) -> Glass[src]

Trait Implementations

impl Material for Glass[src]

fn into_arc(self) -> Arc<dyn Material> where
    Self: Material + Sized + 'static, 
[src]

Wraps the object implementing this trait with Atomic Rc pointer. Read more

Auto Trait Implementations

impl Send for Glass

impl Sync for Glass

Blanket Implementations

impl<T> From for T[src]

impl<T, U> Into for T where
    U: From<T>, 
[src]

impl<T, U> TryFrom for T where
    U: Into<T>, 
[src]

type Error = !

🔬 This is a nightly-only experimental API. (try_from)

The type returned in the event of a conversion error.

impl<T> Borrow for T where
    T: ?Sized
[src]

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> BorrowMut for T where
    T: ?Sized
[src]

impl<T, U> TryInto for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

🔬 This is a nightly-only experimental API. (try_from)

The type returned in the event of a conversion error.