#[repr(u32)]pub enum rlShaderAttributeDataType {
RL_SHADER_ATTRIB_FLOAT = 0,
RL_SHADER_ATTRIB_VEC2 = 1,
RL_SHADER_ATTRIB_VEC3 = 2,
RL_SHADER_ATTRIB_VEC4 = 3,
}
Variants§
RL_SHADER_ATTRIB_FLOAT = 0
RL_SHADER_ATTRIB_VEC2 = 1
RL_SHADER_ATTRIB_VEC3 = 2
RL_SHADER_ATTRIB_VEC4 = 3
Trait Implementations§
Source§impl Clone for rlShaderAttributeDataType
impl Clone for rlShaderAttributeDataType
Source§fn clone(&self) -> rlShaderAttributeDataType
fn clone(&self) -> rlShaderAttributeDataType
Returns a copy of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moreSource§impl Debug for rlShaderAttributeDataType
impl Debug for rlShaderAttributeDataType
Source§impl Hash for rlShaderAttributeDataType
impl Hash for rlShaderAttributeDataType
impl Copy for rlShaderAttributeDataType
impl Eq for rlShaderAttributeDataType
impl StructuralPartialEq for rlShaderAttributeDataType
Auto Trait Implementations§
impl Freeze for rlShaderAttributeDataType
impl RefUnwindSafe for rlShaderAttributeDataType
impl Send for rlShaderAttributeDataType
impl Sync for rlShaderAttributeDataType
impl Unpin for rlShaderAttributeDataType
impl UnwindSafe for rlShaderAttributeDataType
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more