#[repr(C)]pub struct ModelAnimation {
pub boneCount: i32,
pub frameCount: i32,
pub bones: *mut BoneInfo,
pub framePoses: *mut *mut Transform,
pub name: [u8; 32],
}
Fields§
§boneCount: i32
§frameCount: i32
§bones: *mut BoneInfo
§framePoses: *mut *mut Transform
§name: [u8; 32]
Trait Implementations§
source§impl Clone for ModelAnimation
impl Clone for ModelAnimation
source§fn clone(&self) -> ModelAnimation
fn clone(&self) -> ModelAnimation
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moresource§impl Debug for ModelAnimation
impl Debug for ModelAnimation
impl Copy for ModelAnimation
Auto Trait Implementations§
impl Freeze for ModelAnimation
impl RefUnwindSafe for ModelAnimation
impl !Send for ModelAnimation
impl !Sync for ModelAnimation
impl Unpin for ModelAnimation
impl UnwindSafe for ModelAnimation
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
source§unsafe fn clone_to_uninit(&self, dst: *mut T)
unsafe fn clone_to_uninit(&self, dst: *mut T)
🔬This is a nightly-only experimental API. (
clone_to_uninit
)