#[repr(C)]pub struct MaterialMap {
pub texture: Texture2D,
pub color: Color,
pub value: f32,
}
Fields§
§texture: Texture2D
§color: Color
§value: f32
Trait Implementations§
source§impl Clone for MaterialMap
impl Clone for MaterialMap
source§fn clone(&self) -> MaterialMap
fn clone(&self) -> MaterialMap
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moresource§impl Debug for MaterialMap
impl Debug for MaterialMap
impl Copy for MaterialMap
Auto Trait Implementations§
impl Freeze for MaterialMap
impl RefUnwindSafe for MaterialMap
impl Send for MaterialMap
impl Sync for MaterialMap
impl Unpin for MaterialMap
impl UnwindSafe for MaterialMap
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
source§unsafe fn clone_to_uninit(&self, dst: *mut T)
unsafe fn clone_to_uninit(&self, dst: *mut T)
🔬This is a nightly-only experimental API. (
clone_to_uninit
)