#[repr(C)]pub struct Camera3D {
pub position: Vector3,
pub target: Vector3,
pub up: Vector3,
pub fovy: f32,
pub projection: i32,
}
Fields§
§position: Vector3
§target: Vector3
§up: Vector3
§fovy: f32
§projection: i32
Trait Implementations§
Auto Trait Implementations§
impl Freeze for Camera3D
impl RefUnwindSafe for Camera3D
impl Send for Camera3D
impl Sync for Camera3D
impl Unpin for Camera3D
impl UnwindSafe for Camera3D
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more