Struct raylib_sys::Mesh [−][src]
#[repr(C)]pub struct Mesh {Show 15 fields
pub vertexCount: c_int,
pub triangleCount: c_int,
pub vertices: *mut f32,
pub texcoords: *mut f32,
pub texcoords2: *mut f32,
pub normals: *mut f32,
pub tangents: *mut f32,
pub colors: *mut c_uchar,
pub indices: *mut c_ushort,
pub animVertices: *mut f32,
pub animNormals: *mut f32,
pub boneIds: *mut c_int,
pub boneWeights: *mut f32,
pub vaoId: c_uint,
pub vboId: *mut c_uint,
}
Fields
vertexCount: c_int
triangleCount: c_int
vertices: *mut f32
texcoords: *mut f32
texcoords2: *mut f32
normals: *mut f32
tangents: *mut f32
colors: *mut c_uchar
indices: *mut c_ushort
animVertices: *mut f32
animNormals: *mut f32
boneIds: *mut c_int
boneWeights: *mut f32
vaoId: c_uint
vboId: *mut c_uint
Trait Implementations
Auto Trait Implementations
impl RefUnwindSafe for Mesh
impl UnwindSafe for Mesh
Blanket Implementations
Mutably borrows from an owned value. Read more