Struct raylib_sys::Mesh[][src]

#[repr(C)]
pub struct Mesh {
Show 15 fields pub vertexCount: c_int, pub triangleCount: c_int, pub vertices: *mut f32, pub texcoords: *mut f32, pub texcoords2: *mut f32, pub normals: *mut f32, pub tangents: *mut f32, pub colors: *mut c_uchar, pub indices: *mut c_ushort, pub animVertices: *mut f32, pub animNormals: *mut f32, pub boneIds: *mut c_int, pub boneWeights: *mut f32, pub vaoId: c_uint, pub vboId: *mut c_uint,
}

Fields

vertexCount: c_inttriangleCount: c_intvertices: *mut f32texcoords: *mut f32texcoords2: *mut f32normals: *mut f32tangents: *mut f32colors: *mut c_ucharindices: *mut c_ushortanimVertices: *mut f32animNormals: *mut f32boneIds: *mut c_intboneWeights: *mut f32vaoId: c_uintvboId: *mut c_uint

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