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ShaderLocationIndex

Enum ShaderLocationIndex 

Source
#[repr(u32)]
pub enum ShaderLocationIndex {
Show 30 variants SHADER_LOC_VERTEX_POSITION = 0, SHADER_LOC_VERTEX_TEXCOORD01 = 1, SHADER_LOC_VERTEX_TEXCOORD02 = 2, SHADER_LOC_VERTEX_NORMAL = 3, SHADER_LOC_VERTEX_TANGENT = 4, SHADER_LOC_VERTEX_COLOR = 5, SHADER_LOC_MATRIX_MVP = 6, SHADER_LOC_MATRIX_VIEW = 7, SHADER_LOC_MATRIX_PROJECTION = 8, SHADER_LOC_MATRIX_MODEL = 9, SHADER_LOC_MATRIX_NORMAL = 10, SHADER_LOC_VECTOR_VIEW = 11, SHADER_LOC_COLOR_DIFFUSE = 12, SHADER_LOC_COLOR_SPECULAR = 13, SHADER_LOC_COLOR_AMBIENT = 14, SHADER_LOC_MAP_ALBEDO = 15, SHADER_LOC_MAP_METALNESS = 16, SHADER_LOC_MAP_NORMAL = 17, SHADER_LOC_MAP_ROUGHNESS = 18, SHADER_LOC_MAP_OCCLUSION = 19, SHADER_LOC_MAP_EMISSION = 20, SHADER_LOC_MAP_HEIGHT = 21, SHADER_LOC_MAP_CUBEMAP = 22, SHADER_LOC_MAP_IRRADIANCE = 23, SHADER_LOC_MAP_PREFILTER = 24, SHADER_LOC_MAP_BRDF = 25, SHADER_LOC_VERTEX_BONEIDS = 26, SHADER_LOC_VERTEX_BONEWEIGHTS = 27, SHADER_LOC_MATRIX_BONETRANSFORMS = 28, SHADER_LOC_VERTEX_INSTANCETRANSFORM = 29,
}

Variants§

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SHADER_LOC_VERTEX_POSITION = 0

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SHADER_LOC_VERTEX_TEXCOORD01 = 1

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SHADER_LOC_VERTEX_TEXCOORD02 = 2

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SHADER_LOC_VERTEX_NORMAL = 3

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SHADER_LOC_VERTEX_TANGENT = 4

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SHADER_LOC_VERTEX_COLOR = 5

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SHADER_LOC_MATRIX_MVP = 6

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SHADER_LOC_MATRIX_VIEW = 7

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SHADER_LOC_MATRIX_PROJECTION = 8

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SHADER_LOC_MATRIX_MODEL = 9

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SHADER_LOC_MATRIX_NORMAL = 10

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SHADER_LOC_VECTOR_VIEW = 11

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SHADER_LOC_COLOR_DIFFUSE = 12

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SHADER_LOC_COLOR_SPECULAR = 13

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SHADER_LOC_COLOR_AMBIENT = 14

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SHADER_LOC_MAP_ALBEDO = 15

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SHADER_LOC_MAP_METALNESS = 16

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SHADER_LOC_MAP_NORMAL = 17

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SHADER_LOC_MAP_ROUGHNESS = 18

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SHADER_LOC_MAP_OCCLUSION = 19

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SHADER_LOC_MAP_EMISSION = 20

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SHADER_LOC_MAP_HEIGHT = 21

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SHADER_LOC_MAP_CUBEMAP = 22

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SHADER_LOC_MAP_IRRADIANCE = 23

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SHADER_LOC_MAP_PREFILTER = 24

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SHADER_LOC_MAP_BRDF = 25

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SHADER_LOC_VERTEX_BONEIDS = 26

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SHADER_LOC_VERTEX_BONEWEIGHTS = 27

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SHADER_LOC_MATRIX_BONETRANSFORMS = 28

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SHADER_LOC_VERTEX_INSTANCETRANSFORM = 29

Trait Implementations§

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impl Clone for ShaderLocationIndex

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fn clone(&self) -> ShaderLocationIndex

Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Copy for ShaderLocationIndex

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impl Debug for ShaderLocationIndex

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Eq for ShaderLocationIndex

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impl Hash for ShaderLocationIndex

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fn hash<__H: Hasher>(&self, state: &mut __H)

Feeds this value into the given Hasher. Read more
1.3.0 · Source§

fn hash_slice<H>(data: &[Self], state: &mut H)
where H: Hasher, Self: Sized,

Feeds a slice of this type into the given Hasher. Read more
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impl PartialEq for ShaderLocationIndex

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fn eq(&self, other: &ShaderLocationIndex) -> bool

Tests for self and other values to be equal, and is used by ==.
1.0.0 (const: unstable) · Source§

fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl StructuralPartialEq for ShaderLocationIndex

Auto Trait Implementations§

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.