#[repr(u32)]pub enum ShaderLocationIndex {
Show 26 variants
SHADER_LOC_VERTEX_POSITION = 0,
SHADER_LOC_VERTEX_TEXCOORD01 = 1,
SHADER_LOC_VERTEX_TEXCOORD02 = 2,
SHADER_LOC_VERTEX_NORMAL = 3,
SHADER_LOC_VERTEX_TANGENT = 4,
SHADER_LOC_VERTEX_COLOR = 5,
SHADER_LOC_MATRIX_MVP = 6,
SHADER_LOC_MATRIX_VIEW = 7,
SHADER_LOC_MATRIX_PROJECTION = 8,
SHADER_LOC_MATRIX_MODEL = 9,
SHADER_LOC_MATRIX_NORMAL = 10,
SHADER_LOC_VECTOR_VIEW = 11,
SHADER_LOC_COLOR_DIFFUSE = 12,
SHADER_LOC_COLOR_SPECULAR = 13,
SHADER_LOC_COLOR_AMBIENT = 14,
SHADER_LOC_MAP_ALBEDO = 15,
SHADER_LOC_MAP_METALNESS = 16,
SHADER_LOC_MAP_NORMAL = 17,
SHADER_LOC_MAP_ROUGHNESS = 18,
SHADER_LOC_MAP_OCCLUSION = 19,
SHADER_LOC_MAP_EMISSION = 20,
SHADER_LOC_MAP_HEIGHT = 21,
SHADER_LOC_MAP_CUBEMAP = 22,
SHADER_LOC_MAP_IRRADIANCE = 23,
SHADER_LOC_MAP_PREFILTER = 24,
SHADER_LOC_MAP_BRDF = 25,
}Variants§
SHADER_LOC_VERTEX_POSITION = 0
SHADER_LOC_VERTEX_TEXCOORD01 = 1
SHADER_LOC_VERTEX_TEXCOORD02 = 2
SHADER_LOC_VERTEX_NORMAL = 3
SHADER_LOC_VERTEX_TANGENT = 4
SHADER_LOC_VERTEX_COLOR = 5
SHADER_LOC_MATRIX_MVP = 6
SHADER_LOC_MATRIX_VIEW = 7
SHADER_LOC_MATRIX_PROJECTION = 8
SHADER_LOC_MATRIX_MODEL = 9
SHADER_LOC_MATRIX_NORMAL = 10
SHADER_LOC_VECTOR_VIEW = 11
SHADER_LOC_COLOR_DIFFUSE = 12
SHADER_LOC_COLOR_SPECULAR = 13
SHADER_LOC_COLOR_AMBIENT = 14
SHADER_LOC_MAP_ALBEDO = 15
SHADER_LOC_MAP_METALNESS = 16
SHADER_LOC_MAP_NORMAL = 17
SHADER_LOC_MAP_ROUGHNESS = 18
SHADER_LOC_MAP_OCCLUSION = 19
SHADER_LOC_MAP_EMISSION = 20
SHADER_LOC_MAP_HEIGHT = 21
SHADER_LOC_MAP_CUBEMAP = 22
SHADER_LOC_MAP_IRRADIANCE = 23
SHADER_LOC_MAP_PREFILTER = 24
SHADER_LOC_MAP_BRDF = 25
Trait Implementations§
Source§impl Clone for ShaderLocationIndex
impl Clone for ShaderLocationIndex
Source§fn clone(&self) -> ShaderLocationIndex
fn clone(&self) -> ShaderLocationIndex
Returns a copy of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Debug for ShaderLocationIndex
impl Debug for ShaderLocationIndex
Source§impl Hash for ShaderLocationIndex
impl Hash for ShaderLocationIndex
Source§impl PartialEq for ShaderLocationIndex
impl PartialEq for ShaderLocationIndex
impl Copy for ShaderLocationIndex
impl Eq for ShaderLocationIndex
impl StructuralPartialEq for ShaderLocationIndex
Auto Trait Implementations§
impl Freeze for ShaderLocationIndex
impl RefUnwindSafe for ShaderLocationIndex
impl Send for ShaderLocationIndex
impl Sync for ShaderLocationIndex
impl Unpin for ShaderLocationIndex
impl UnwindSafe for ShaderLocationIndex
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more