#[repr(C)]pub struct Mesh {Show 17 fields
pub vertexCount: c_int,
pub triangleCount: c_int,
pub vertices: *mut f32,
pub texcoords: *mut f32,
pub texcoords2: *mut f32,
pub normals: *mut f32,
pub tangents: *mut f32,
pub colors: *mut c_uchar,
pub indices: *mut c_ushort,
pub animVertices: *mut f32,
pub animNormals: *mut f32,
pub boneIds: *mut c_uchar,
pub boneWeights: *mut f32,
pub boneMatrices: *mut Matrix,
pub boneCount: c_int,
pub vaoId: c_uint,
pub vboId: *mut c_uint,
}
Fields§
§vertexCount: c_int
§triangleCount: c_int
§vertices: *mut f32
§texcoords: *mut f32
§texcoords2: *mut f32
§normals: *mut f32
§tangents: *mut f32
§colors: *mut c_uchar
§indices: *mut c_ushort
§animVertices: *mut f32
§animNormals: *mut f32
§boneIds: *mut c_uchar
§boneWeights: *mut f32
§boneMatrices: *mut Matrix
§boneCount: c_int
§vaoId: c_uint
§vboId: *mut c_uint
Trait Implementations§
Auto Trait Implementations§
impl Freeze for Mesh
impl RefUnwindSafe for Mesh
impl !Send for Mesh
impl !Sync for Mesh
impl Unpin for Mesh
impl UnwindSafe for Mesh
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more