#[repr(C)]pub enum ShaderUniformDataType {
Float = 0,
Vec2 = 1,
Vec3 = 2,
Vec4 = 3,
Int = 4,
Ivec2 = 5,
Ivec3 = 6,
Ivec4 = 7,
Sampler2d = 8,
}
Expand description
Shader uniform data type
Variants§
Float = 0
Shader uniform type: float
Vec2 = 1
Shader uniform type: vec2 (2 float)
Vec3 = 2
Shader uniform type: vec3 (3 float)
Vec4 = 3
Shader uniform type: vec4 (4 float)
Int = 4
Shader uniform type: int
Ivec2 = 5
Shader uniform type: ivec2 (2 int)
Ivec3 = 6
Shader uniform type: ivec3 (3 int)
Ivec4 = 7
Shader uniform type: ivec4 (4 int)
Sampler2d = 8
Shader uniform type: sampler2d
Trait Implementations§
Source§impl Clone for ShaderUniformDataType
impl Clone for ShaderUniformDataType
Source§fn clone(&self) -> ShaderUniformDataType
fn clone(&self) -> ShaderUniformDataType
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moreSource§impl Debug for ShaderUniformDataType
impl Debug for ShaderUniformDataType
Source§impl FromPrimitive for ShaderUniformDataType
impl FromPrimitive for ShaderUniformDataType
Source§fn from_i64(n: i64) -> Option<Self>
fn from_i64(n: i64) -> Option<Self>
Converts an
i64
to return an optional value of this type. If the
value cannot be represented by this type, then None
is returned.Source§fn from_u64(n: u64) -> Option<Self>
fn from_u64(n: u64) -> Option<Self>
Converts an
u64
to return an optional value of this type. If the
value cannot be represented by this type, then None
is returned.Source§fn from_isize(n: isize) -> Option<Self>
fn from_isize(n: isize) -> Option<Self>
Converts an
isize
to return an optional value of this type. If the
value cannot be represented by this type, then None
is returned.Source§fn from_i8(n: i8) -> Option<Self>
fn from_i8(n: i8) -> Option<Self>
Converts an
i8
to return an optional value of this type. If the
value cannot be represented by this type, then None
is returned.Source§fn from_i16(n: i16) -> Option<Self>
fn from_i16(n: i16) -> Option<Self>
Converts an
i16
to return an optional value of this type. If the
value cannot be represented by this type, then None
is returned.Source§fn from_i32(n: i32) -> Option<Self>
fn from_i32(n: i32) -> Option<Self>
Converts an
i32
to return an optional value of this type. If the
value cannot be represented by this type, then None
is returned.Source§fn from_i128(n: i128) -> Option<Self>
fn from_i128(n: i128) -> Option<Self>
Converts an
i128
to return an optional value of this type. If the
value cannot be represented by this type, then None
is returned. Read moreSource§fn from_usize(n: usize) -> Option<Self>
fn from_usize(n: usize) -> Option<Self>
Converts a
usize
to return an optional value of this type. If the
value cannot be represented by this type, then None
is returned.Source§fn from_u8(n: u8) -> Option<Self>
fn from_u8(n: u8) -> Option<Self>
Converts an
u8
to return an optional value of this type. If the
value cannot be represented by this type, then None
is returned.Source§fn from_u16(n: u16) -> Option<Self>
fn from_u16(n: u16) -> Option<Self>
Converts an
u16
to return an optional value of this type. If the
value cannot be represented by this type, then None
is returned.Source§fn from_u32(n: u32) -> Option<Self>
fn from_u32(n: u32) -> Option<Self>
Converts an
u32
to return an optional value of this type. If the
value cannot be represented by this type, then None
is returned.Source§fn from_u128(n: u128) -> Option<Self>
fn from_u128(n: u128) -> Option<Self>
Converts an
u128
to return an optional value of this type. If the
value cannot be represented by this type, then None
is returned. Read moreSource§impl Hash for ShaderUniformDataType
impl Hash for ShaderUniformDataType
Source§impl PartialEq for ShaderUniformDataType
impl PartialEq for ShaderUniformDataType
Source§impl ToPrimitive for ShaderUniformDataType
impl ToPrimitive for ShaderUniformDataType
Source§fn to_i64(&self) -> Option<i64>
fn to_i64(&self) -> Option<i64>
Converts the value of
self
to an i64
. If the value cannot be
represented by an i64
, then None
is returned.Source§fn to_u64(&self) -> Option<u64>
fn to_u64(&self) -> Option<u64>
Converts the value of
self
to a u64
. If the value cannot be
represented by a u64
, then None
is returned.Source§fn to_isize(&self) -> Option<isize>
fn to_isize(&self) -> Option<isize>
Converts the value of
self
to an isize
. If the value cannot be
represented by an isize
, then None
is returned.Source§fn to_i8(&self) -> Option<i8>
fn to_i8(&self) -> Option<i8>
Converts the value of
self
to an i8
. If the value cannot be
represented by an i8
, then None
is returned.Source§fn to_i16(&self) -> Option<i16>
fn to_i16(&self) -> Option<i16>
Converts the value of
self
to an i16
. If the value cannot be
represented by an i16
, then None
is returned.Source§fn to_i32(&self) -> Option<i32>
fn to_i32(&self) -> Option<i32>
Converts the value of
self
to an i32
. If the value cannot be
represented by an i32
, then None
is returned.Source§fn to_i128(&self) -> Option<i128>
fn to_i128(&self) -> Option<i128>
Converts the value of
self
to an i128
. If the value cannot be
represented by an i128
(i64
under the default implementation), then
None
is returned. Read moreSource§fn to_usize(&self) -> Option<usize>
fn to_usize(&self) -> Option<usize>
Converts the value of
self
to a usize
. If the value cannot be
represented by a usize
, then None
is returned.Source§fn to_u8(&self) -> Option<u8>
fn to_u8(&self) -> Option<u8>
Converts the value of
self
to a u8
. If the value cannot be
represented by a u8
, then None
is returned.Source§fn to_u16(&self) -> Option<u16>
fn to_u16(&self) -> Option<u16>
Converts the value of
self
to a u16
. If the value cannot be
represented by a u16
, then None
is returned.Source§fn to_u32(&self) -> Option<u32>
fn to_u32(&self) -> Option<u32>
Converts the value of
self
to a u32
. If the value cannot be
represented by a u32
, then None
is returned.Source§fn to_u128(&self) -> Option<u128>
fn to_u128(&self) -> Option<u128>
Converts the value of
self
to a u128
. If the value cannot be
represented by a u128
(u64
under the default implementation), then
None
is returned. Read moreimpl Copy for ShaderUniformDataType
impl Eq for ShaderUniformDataType
impl StructuralPartialEq for ShaderUniformDataType
Auto Trait Implementations§
impl Freeze for ShaderUniformDataType
impl RefUnwindSafe for ShaderUniformDataType
impl Send for ShaderUniformDataType
impl Sync for ShaderUniformDataType
impl Unpin for ShaderUniformDataType
impl UnwindSafe for ShaderUniformDataType
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more