#[repr(C)]pub enum ShaderAttributeDataType {
Float = 0,
Vec2 = 1,
Vec3 = 2,
Vec4 = 3,
}
Expand description
Shader attribute data types
Variants§
Float = 0
Shader attribute type: float
Vec2 = 1
Shader attribute type: vec2 (2 float)
Vec3 = 2
Shader attribute type: vec3 (3 float)
Vec4 = 3
Shader attribute type: vec4 (4 float)
Trait Implementations§
Source§impl Clone for ShaderAttributeDataType
impl Clone for ShaderAttributeDataType
Source§fn clone(&self) -> ShaderAttributeDataType
fn clone(&self) -> ShaderAttributeDataType
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moreSource§impl Debug for ShaderAttributeDataType
impl Debug for ShaderAttributeDataType
Source§impl FromPrimitive for ShaderAttributeDataType
impl FromPrimitive for ShaderAttributeDataType
Source§fn from_i64(n: i64) -> Option<Self>
fn from_i64(n: i64) -> Option<Self>
Converts an
i64
to return an optional value of this type. If the
value cannot be represented by this type, then None
is returned.Source§fn from_u64(n: u64) -> Option<Self>
fn from_u64(n: u64) -> Option<Self>
Converts an
u64
to return an optional value of this type. If the
value cannot be represented by this type, then None
is returned.Source§fn from_isize(n: isize) -> Option<Self>
fn from_isize(n: isize) -> Option<Self>
Converts an
isize
to return an optional value of this type. If the
value cannot be represented by this type, then None
is returned.Source§fn from_i8(n: i8) -> Option<Self>
fn from_i8(n: i8) -> Option<Self>
Converts an
i8
to return an optional value of this type. If the
value cannot be represented by this type, then None
is returned.Source§fn from_i16(n: i16) -> Option<Self>
fn from_i16(n: i16) -> Option<Self>
Converts an
i16
to return an optional value of this type. If the
value cannot be represented by this type, then None
is returned.Source§fn from_i32(n: i32) -> Option<Self>
fn from_i32(n: i32) -> Option<Self>
Converts an
i32
to return an optional value of this type. If the
value cannot be represented by this type, then None
is returned.Source§fn from_i128(n: i128) -> Option<Self>
fn from_i128(n: i128) -> Option<Self>
Converts an
i128
to return an optional value of this type. If the
value cannot be represented by this type, then None
is returned. Read moreSource§fn from_usize(n: usize) -> Option<Self>
fn from_usize(n: usize) -> Option<Self>
Converts a
usize
to return an optional value of this type. If the
value cannot be represented by this type, then None
is returned.Source§fn from_u8(n: u8) -> Option<Self>
fn from_u8(n: u8) -> Option<Self>
Converts an
u8
to return an optional value of this type. If the
value cannot be represented by this type, then None
is returned.Source§fn from_u16(n: u16) -> Option<Self>
fn from_u16(n: u16) -> Option<Self>
Converts an
u16
to return an optional value of this type. If the
value cannot be represented by this type, then None
is returned.Source§fn from_u32(n: u32) -> Option<Self>
fn from_u32(n: u32) -> Option<Self>
Converts an
u32
to return an optional value of this type. If the
value cannot be represented by this type, then None
is returned.Source§fn from_u128(n: u128) -> Option<Self>
fn from_u128(n: u128) -> Option<Self>
Converts an
u128
to return an optional value of this type. If the
value cannot be represented by this type, then None
is returned. Read moreSource§impl Hash for ShaderAttributeDataType
impl Hash for ShaderAttributeDataType
Source§impl PartialEq for ShaderAttributeDataType
impl PartialEq for ShaderAttributeDataType
Source§impl ToPrimitive for ShaderAttributeDataType
impl ToPrimitive for ShaderAttributeDataType
Source§fn to_i64(&self) -> Option<i64>
fn to_i64(&self) -> Option<i64>
Converts the value of
self
to an i64
. If the value cannot be
represented by an i64
, then None
is returned.Source§fn to_u64(&self) -> Option<u64>
fn to_u64(&self) -> Option<u64>
Converts the value of
self
to a u64
. If the value cannot be
represented by a u64
, then None
is returned.Source§fn to_isize(&self) -> Option<isize>
fn to_isize(&self) -> Option<isize>
Converts the value of
self
to an isize
. If the value cannot be
represented by an isize
, then None
is returned.Source§fn to_i8(&self) -> Option<i8>
fn to_i8(&self) -> Option<i8>
Converts the value of
self
to an i8
. If the value cannot be
represented by an i8
, then None
is returned.Source§fn to_i16(&self) -> Option<i16>
fn to_i16(&self) -> Option<i16>
Converts the value of
self
to an i16
. If the value cannot be
represented by an i16
, then None
is returned.Source§fn to_i32(&self) -> Option<i32>
fn to_i32(&self) -> Option<i32>
Converts the value of
self
to an i32
. If the value cannot be
represented by an i32
, then None
is returned.Source§fn to_i128(&self) -> Option<i128>
fn to_i128(&self) -> Option<i128>
Converts the value of
self
to an i128
. If the value cannot be
represented by an i128
(i64
under the default implementation), then
None
is returned. Read moreSource§fn to_usize(&self) -> Option<usize>
fn to_usize(&self) -> Option<usize>
Converts the value of
self
to a usize
. If the value cannot be
represented by a usize
, then None
is returned.Source§fn to_u8(&self) -> Option<u8>
fn to_u8(&self) -> Option<u8>
Converts the value of
self
to a u8
. If the value cannot be
represented by a u8
, then None
is returned.Source§fn to_u16(&self) -> Option<u16>
fn to_u16(&self) -> Option<u16>
Converts the value of
self
to a u16
. If the value cannot be
represented by a u16
, then None
is returned.Source§fn to_u32(&self) -> Option<u32>
fn to_u32(&self) -> Option<u32>
Converts the value of
self
to a u32
. If the value cannot be
represented by a u32
, then None
is returned.Source§fn to_u128(&self) -> Option<u128>
fn to_u128(&self) -> Option<u128>
Converts the value of
self
to a u128
. If the value cannot be
represented by a u128
(u64
under the default implementation), then
None
is returned. Read moreimpl Copy for ShaderAttributeDataType
impl Eq for ShaderAttributeDataType
impl StructuralPartialEq for ShaderAttributeDataType
Auto Trait Implementations§
impl Freeze for ShaderAttributeDataType
impl RefUnwindSafe for ShaderAttributeDataType
impl Send for ShaderAttributeDataType
impl Sync for ShaderAttributeDataType
impl Unpin for ShaderAttributeDataType
impl UnwindSafe for ShaderAttributeDataType
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more