#[repr(C)]pub enum ShaderAttributeDataType {
Float = 0,
Vec2 = 1,
Vec3 = 2,
Vec4 = 3,
}Expand description
Shader attribute data types
Variants§
Float = 0
Shader attribute type: float
Vec2 = 1
Shader attribute type: vec2 (2 float)
Vec3 = 2
Shader attribute type: vec3 (3 float)
Vec4 = 3
Shader attribute type: vec4 (4 float)
Trait Implementations§
source§impl Clone for ShaderAttributeDataType
impl Clone for ShaderAttributeDataType
source§fn clone(&self) -> ShaderAttributeDataType
fn clone(&self) -> ShaderAttributeDataType
Returns a copy of the value. Read more
1.6.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moresource§impl Debug for ShaderAttributeDataType
impl Debug for ShaderAttributeDataType
source§impl FromPrimitive for ShaderAttributeDataType
impl FromPrimitive for ShaderAttributeDataType
source§fn from_i64(n: i64) -> Option<Self>
fn from_i64(n: i64) -> Option<Self>
Converts an
i64 to return an optional value of this type. If the
value cannot be represented by this type, then None is returned.source§fn from_u64(n: u64) -> Option<Self>
fn from_u64(n: u64) -> Option<Self>
Converts an
u64 to return an optional value of this type. If the
value cannot be represented by this type, then None is returned.source§fn from_isize(n: isize) -> Option<Self>
fn from_isize(n: isize) -> Option<Self>
Converts an
isize to return an optional value of this type. If the
value cannot be represented by this type, then None is returned.source§fn from_i8(n: i8) -> Option<Self>
fn from_i8(n: i8) -> Option<Self>
Converts an
i8 to return an optional value of this type. If the
value cannot be represented by this type, then None is returned.source§fn from_i16(n: i16) -> Option<Self>
fn from_i16(n: i16) -> Option<Self>
Converts an
i16 to return an optional value of this type. If the
value cannot be represented by this type, then None is returned.source§fn from_i32(n: i32) -> Option<Self>
fn from_i32(n: i32) -> Option<Self>
Converts an
i32 to return an optional value of this type. If the
value cannot be represented by this type, then None is returned.source§fn from_i128(n: i128) -> Option<Self>
fn from_i128(n: i128) -> Option<Self>
Converts an
i128 to return an optional value of this type. If the
value cannot be represented by this type, then None is returned. Read moresource§fn from_usize(n: usize) -> Option<Self>
fn from_usize(n: usize) -> Option<Self>
Converts a
usize to return an optional value of this type. If the
value cannot be represented by this type, then None is returned.source§fn from_u8(n: u8) -> Option<Self>
fn from_u8(n: u8) -> Option<Self>
Converts an
u8 to return an optional value of this type. If the
value cannot be represented by this type, then None is returned.source§fn from_u16(n: u16) -> Option<Self>
fn from_u16(n: u16) -> Option<Self>
Converts an
u16 to return an optional value of this type. If the
value cannot be represented by this type, then None is returned.source§fn from_u32(n: u32) -> Option<Self>
fn from_u32(n: u32) -> Option<Self>
Converts an
u32 to return an optional value of this type. If the
value cannot be represented by this type, then None is returned.source§fn from_u128(n: u128) -> Option<Self>
fn from_u128(n: u128) -> Option<Self>
Converts an
u128 to return an optional value of this type. If the
value cannot be represented by this type, then None is returned. Read moresource§impl Hash for ShaderAttributeDataType
impl Hash for ShaderAttributeDataType
source§impl PartialEq for ShaderAttributeDataType
impl PartialEq for ShaderAttributeDataType
source§impl ToPrimitive for ShaderAttributeDataType
impl ToPrimitive for ShaderAttributeDataType
source§fn to_i64(&self) -> Option<i64>
fn to_i64(&self) -> Option<i64>
Converts the value of
self to an i64. If the value cannot be
represented by an i64, then None is returned.source§fn to_u64(&self) -> Option<u64>
fn to_u64(&self) -> Option<u64>
Converts the value of
self to a u64. If the value cannot be
represented by a u64, then None is returned.source§fn to_isize(&self) -> Option<isize>
fn to_isize(&self) -> Option<isize>
Converts the value of
self to an isize. If the value cannot be
represented by an isize, then None is returned.source§fn to_i8(&self) -> Option<i8>
fn to_i8(&self) -> Option<i8>
Converts the value of
self to an i8. If the value cannot be
represented by an i8, then None is returned.source§fn to_i16(&self) -> Option<i16>
fn to_i16(&self) -> Option<i16>
Converts the value of
self to an i16. If the value cannot be
represented by an i16, then None is returned.source§fn to_i32(&self) -> Option<i32>
fn to_i32(&self) -> Option<i32>
Converts the value of
self to an i32. If the value cannot be
represented by an i32, then None is returned.source§fn to_i128(&self) -> Option<i128>
fn to_i128(&self) -> Option<i128>
Converts the value of
self to an i128. If the value cannot be
represented by an i128 (i64 under the default implementation), then
None is returned. Read moresource§fn to_usize(&self) -> Option<usize>
fn to_usize(&self) -> Option<usize>
Converts the value of
self to a usize. If the value cannot be
represented by a usize, then None is returned.source§fn to_u8(&self) -> Option<u8>
fn to_u8(&self) -> Option<u8>
Converts the value of
self to a u8. If the value cannot be
represented by a u8, then None is returned.source§fn to_u16(&self) -> Option<u16>
fn to_u16(&self) -> Option<u16>
Converts the value of
self to a u16. If the value cannot be
represented by a u16, then None is returned.source§fn to_u32(&self) -> Option<u32>
fn to_u32(&self) -> Option<u32>
Converts the value of
self to a u32. If the value cannot be
represented by a u32, then None is returned.source§fn to_u128(&self) -> Option<u128>
fn to_u128(&self) -> Option<u128>
Converts the value of
self to a u128. If the value cannot be
represented by a u128 (u64 under the default implementation), then
None is returned. Read moreimpl Copy for ShaderAttributeDataType
impl Eq for ShaderAttributeDataType
impl StructuralPartialEq for ShaderAttributeDataType
Auto Trait Implementations§
impl Freeze for ShaderAttributeDataType
impl RefUnwindSafe for ShaderAttributeDataType
impl Send for ShaderAttributeDataType
impl Sync for ShaderAttributeDataType
impl Unpin for ShaderAttributeDataType
impl UnwindSafe for ShaderAttributeDataType
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
source§unsafe fn clone_to_uninit(&self, dst: *mut T)
unsafe fn clone_to_uninit(&self, dst: *mut T)
🔬This is a nightly-only experimental API. (
clone_to_uninit)