#[repr(C)]
pub struct Mesh {Show 15 fields
pub vertexCount: c_int,
pub triangleCount: c_int,
pub vertices: *mut f32,
pub texcoords: *mut f32,
pub texcoords2: *mut f32,
pub normals: *mut f32,
pub tangents: *mut f32,
pub colors: *mut c_uchar,
pub indices: *mut c_ushort,
pub animVertices: *mut f32,
pub animNormals: *mut f32,
pub boneIds: *mut c_uchar,
pub boneWeights: *mut f32,
pub vaoId: c_uint,
pub vboId: *mut c_uint,
}
Performs copy-assignment from
source.
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Formats the value using the given formatter.
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Immutably borrows from an owned value.
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Mutably borrows from an owned value.
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Returns the argument unchanged.
Calls U::from(self).
That is, this conversion is whatever the implementation of
From<T> for U chooses to do.
The resulting type after obtaining ownership.
Creates owned data from borrowed data, usually by cloning.
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Uses borrowed data to replace owned data, usually by cloning.
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The type returned in the event of a conversion error.
Performs the conversion.
The type returned in the event of a conversion error.
Performs the conversion.