#[repr(C)]
pub enum GamepadButton {
Show 18 variants GAMEPADBUTTONUNKNOWN, GAMEPADBUTTONLEFTFACEUP, GAMEPADBUTTONLEFTFACERIGHT, GAMEPADBUTTONLEFTFACEDOWN, GAMEPADBUTTONLEFTFACELEFT, GAMEPADBUTTONRIGHTFACEUP, GAMEPADBUTTONRIGHTFACERIGHT, GAMEPADBUTTONRIGHTFACEDOWN, GAMEPADBUTTONRIGHTFACELEFT, GAMEPADBUTTONLEFTTRIGGER1, GAMEPADBUTTONLEFTTRIGGER2, GAMEPADBUTTONRIGHTTRIGGER1, GAMEPADBUTTONRIGHTTRIGGER2, GAMEPADBUTTONMIDDLELEFT, GAMEPADBUTTONMIDDLE, GAMEPADBUTTONMIDDLERIGHT, GAMEPADBUTTONLEFTTHUMB, GAMEPADBUTTONRIGHTTHUMB,
}
Expand description

Gamepad buttons

Variants§

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GAMEPADBUTTONUNKNOWN

Unknown button, just for error checking

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GAMEPADBUTTONLEFTFACEUP

Gamepad left DPAD up button

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GAMEPADBUTTONLEFTFACERIGHT

Gamepad left DPAD right button

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GAMEPADBUTTONLEFTFACEDOWN

Gamepad left DPAD down button

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GAMEPADBUTTONLEFTFACELEFT

Gamepad left DPAD left button

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GAMEPADBUTTONRIGHTFACEUP

Gamepad right button up (i.e. PS3: Triangle, Xbox: Y)

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GAMEPADBUTTONRIGHTFACERIGHT

Gamepad right button right (i.e. PS3: Square, Xbox: X)

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GAMEPADBUTTONRIGHTFACEDOWN

Gamepad right button down (i.e. PS3: Cross, Xbox: A)

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GAMEPADBUTTONRIGHTFACELEFT

Gamepad right button left (i.e. PS3: Circle, Xbox: B)

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GAMEPADBUTTONLEFTTRIGGER1

Gamepad top/back trigger left (first), it could be a trailing button

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GAMEPADBUTTONLEFTTRIGGER2

Gamepad top/back trigger left (second), it could be a trailing button

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GAMEPADBUTTONRIGHTTRIGGER1

Gamepad top/back trigger right (one), it could be a trailing button

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GAMEPADBUTTONRIGHTTRIGGER2

Gamepad top/back trigger right (second), it could be a trailing button

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GAMEPADBUTTONMIDDLELEFT

Gamepad center buttons, left one (i.e. PS3: Select)

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GAMEPADBUTTONMIDDLE

Gamepad center buttons, middle one (i.e. PS3: PS, Xbox: XBOX)

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GAMEPADBUTTONMIDDLERIGHT

Gamepad center buttons, right one (i.e. PS3: Start)

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GAMEPADBUTTONLEFTTHUMB

Gamepad joystick pressed button left

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GAMEPADBUTTONRIGHTTHUMB

Gamepad joystick pressed button right

Trait Implementations§

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impl Clone for GamepadButton

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fn clone(&self) -> GamepadButton

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for GamepadButton

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Hash for GamepadButton

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fn hash<__H: Hasher>(&self, state: &mut __H)

Feeds this value into the given Hasher. Read more
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fn hash_slice<H>(data: &[Self], state: &mut H)where H: Hasher, Self: Sized,

Feeds a slice of this type into the given Hasher. Read more
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impl PartialEq<GamepadButton> for GamepadButton

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fn eq(&self, other: &GamepadButton) -> bool

This method tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

This method tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl Copy for GamepadButton

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impl Eq for GamepadButton

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impl StructuralEq for GamepadButton

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impl StructuralPartialEq for GamepadButton

Auto Trait Implementations§

Blanket Implementations§

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impl<T> Any for Twhere T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for Twhere T: ?Sized,

const: unstable · source§

fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for Twhere T: ?Sized,

const: unstable · source§

fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> From<T> for T

const: unstable · source§

fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for Twhere U: From<T>,

const: unstable · source§

fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> ToOwned for Twhere T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for Twhere U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
const: unstable · source§

fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for Twhere U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
const: unstable · source§

fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.