Struct ray_tracing_core::texture::BitmapTexture[][src]

pub struct BitmapTexture {
    pub id: usize,
    pub nx: usize,
    pub ny: usize,
    pub data: Vec<u8>,
    // some fields omitted
}

Fields

id: usizenx: usizeny: usizedata: Vec<u8>

Implementations

impl BitmapTexture[src]

pub fn new(nx: usize, ny: usize, data: Vec<u8>) -> BitmapTexture[src]

pub fn new_id(id: usize, nx: usize, ny: usize, data: Vec<u8>) -> BitmapTexture[src]

Trait Implementations

impl Texture for BitmapTexture[src]

Auto Trait Implementations

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
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impl<T> Borrow<T> for T where
    T: ?Sized
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impl<T> BorrowMut<T> for T where
    T: ?Sized
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impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
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impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
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type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

impl<V, T> VZip<V> for T where
    V: MultiLane<T>,