pub struct Oscillator {
pub node: GraphNode,
/* private fields */
}Expand description
An oscillator node
Oscillator nodes don’t have inputs, they only produce output
§Parameters
- frequency
- gain
Fields§
§node: GraphNodeThe node to connect to the audio graph
Implementations§
Source§impl Oscillator
impl Oscillator
Sourcepub fn sine(context: &dyn Context, frequency: f64, output_count: usize) -> Self
pub fn sine(context: &dyn Context, frequency: f64, output_count: usize) -> Self
Create a sine wave oscillator at the given frequency
Sourcepub fn with_harmonics(
context: &dyn Context,
frequency: f64,
output_count: usize,
harmonics: &[Level],
) -> Self
pub fn with_harmonics( context: &dyn Context, frequency: f64, output_count: usize, harmonics: &[Level], ) -> Self
Create an oscillator that is made up of various sine waves
Each entry in the harmonics array represents a harmonic in the output
Index 0 represents the level of the fundamental, index 1 represents
the level of the first harmonic, and so on
Sourcepub fn new(
context: &dyn Context,
frequency: f64,
output_count: usize,
wavetable: Vec<f64>,
) -> Self
pub fn new( context: &dyn Context, frequency: f64, output_count: usize, wavetable: Vec<f64>, ) -> Self
Create a new oscillator with a custom wavetable at a given frequency
When playing, it will play at a rate such that it plays through
wavetable every 1.0 / frequency seconds. If there isn’t a sample
at the desired index, it will linearly interpolate between the two
nearest samples
Sourcepub fn frequency(&mut self) -> &mut AudioParameter
pub fn frequency(&mut self) -> &mut AudioParameter
Get the frequency parameter
Sourcepub fn gain(&mut self) -> &mut AudioParameter
pub fn gain(&mut self) -> &mut AudioParameter
Get the gain parameter
Auto Trait Implementations§
impl Freeze for Oscillator
impl !RefUnwindSafe for Oscillator
impl !Send for Oscillator
impl !Sync for Oscillator
impl Unpin for Oscillator
impl !UnwindSafe for Oscillator
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