Enum raui_core::animator::Animation [−][src]
pub enum Animation {
Value(AnimatedValue),
Sequence(Vec<Animation>),
Parallel(Vec<Animation>),
Looped(Box<Animation>),
TimeShift(Scalar),
Message(String),
}Expand description
Defines a widget animation
Animation’s can be added to widget component’s AnimatorStates to animate values.
Creating an Animation doesn’t actually animate a specific value, but instead gives you a way
to track the progress of an animated value using the
value_progress function. This allows you to use the progress
to calculate how to interpolate the real values when you build your widget.
Variants
Value(AnimatedValue)A single animated value with a name and a duration
A sequence of animations that will be run in a row
A set of animations that will be run at the same time
An animation that will play in a loop
TimeShift(Scalar)TODO: Document TimeShift
Message(String)Send an AnimationMessage
Trait Implementations
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error> where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error> where
__D: Deserializer<'de>, Deserialize this value from the given Serde deserializer. Read more
Auto Trait Implementations
impl RefUnwindSafe for Animationimpl UnwindSafe for AnimationBlanket Implementations
Mutably borrows from an owned value. Read more