Struct raui_core::application::Application [−][src]
Fields
animations_delta_time: Scalar
Implementations
impl Application
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pub fn new() -> Self
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pub fn setup<F>(&mut self, f: F) where
F: FnMut(&mut Self),
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F: FnMut(&mut Self),
pub fn register_component(&mut self, type_name: &str, processor: FnWidget)
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pub fn unregister_component(&mut self, type_name: &str)
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pub fn register_props<T>(&mut self, name: &str) where
T: 'static + Prefab + PropsData,
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T: 'static + Prefab + PropsData,
pub fn unregister_factory(&mut self, name: &str)
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pub fn serialize_props(&self, props: &Props) -> Result<PrefabValue, PrefabError>
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pub fn deserialize_props(&self, data: PrefabValue) -> Result<Props, PrefabError>
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pub fn serialize_node(
&self,
data: &WidgetNode
) -> Result<PrefabValue, ApplicationError>
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&self,
data: &WidgetNode
) -> Result<PrefabValue, ApplicationError>
pub fn deserialize_node(
&self,
data: PrefabValue
) -> Result<WidgetNode, ApplicationError>
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&self,
data: PrefabValue
) -> Result<WidgetNode, ApplicationError>
pub fn last_invalidation_cause(&self) -> &InvalidationCause
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pub fn is_dirty(&self) -> bool
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pub fn mark_dirty(&mut self)
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pub fn does_render_changed(&self) -> bool
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pub fn tree(&self) -> &WidgetNode
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pub fn rendered_tree(&self) -> &WidgetUnit
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pub fn layout_data(&self) -> &Layout
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pub fn has_layout_widget(&self, id: &WidgetId) -> bool
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pub fn apply(&mut self, tree: WidgetNode)
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pub fn render<R, T, E>(
&self,
mapping: &CoordsMapping,
renderer: &mut R
) -> Result<T, E> where
R: Renderer<T, E>,
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&self,
mapping: &CoordsMapping,
renderer: &mut R
) -> Result<T, E> where
R: Renderer<T, E>,
pub fn render_change<R, T, E>(
&mut self,
mapping: &CoordsMapping,
renderer: &mut R
) -> Result<Option<T>, E> where
R: Renderer<T, E>,
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&mut self,
mapping: &CoordsMapping,
renderer: &mut R
) -> Result<Option<T>, E> where
R: Renderer<T, E>,
pub fn layout<L, E>(
&mut self,
mapping: &CoordsMapping,
layout_engine: &mut L
) -> Result<(), E> where
L: LayoutEngine<E>,
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&mut self,
mapping: &CoordsMapping,
layout_engine: &mut L
) -> Result<(), E> where
L: LayoutEngine<E>,
pub fn layout_change<L, E>(
&mut self,
mapping: &CoordsMapping,
layout_engine: &mut L
) -> Result<bool, E> where
L: LayoutEngine<E>,
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&mut self,
mapping: &CoordsMapping,
layout_engine: &mut L
) -> Result<bool, E> where
L: LayoutEngine<E>,
pub fn interact<I, R, E>(&mut self, interactions_engine: &mut I) -> Result<R, E> where
I: InteractionsEngine<R, E>,
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I: InteractionsEngine<R, E>,
pub fn send_message<T>(&mut self, id: &WidgetId, data: T) where
T: 'static + MessageData,
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T: 'static + MessageData,
pub fn send_message_raw(&mut self, id: &WidgetId, data: Message)
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pub fn signals(&self) -> &[Signal]
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pub fn consume_signals(&mut self) -> Vec<Signal>
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pub fn state_read(&self, id: &WidgetId) -> Option<&Props>
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pub fn state_write(&mut self, id: &WidgetId, data: Props)
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pub fn state_mutate<F>(&mut self, id: &WidgetId, f: F) where
F: FnMut(&Props) -> Props,
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F: FnMut(&Props) -> Props,
pub fn state_mutate_cloned<F>(&mut self, id: &WidgetId, f: F) where
F: FnMut(&mut Props),
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F: FnMut(&mut Props),
pub fn forced_process(&mut self) -> bool
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pub fn process(&mut self) -> bool
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Trait Implementations
impl Default for Application
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Auto Trait Implementations
impl !RefUnwindSafe for Application
impl Send for Application
impl Sync for Application
impl Unpin for Application
impl !UnwindSafe for Application
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
pub fn borrow_mut(&mut self) -> &mut T
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impl<T> From<T> for T
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
pub fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,