pub struct WidgetRuntime<T: Widget> { /* private fields */ }
Trait Implementations§
Source§impl<T: Widget> Component for WidgetRuntime<T>
impl<T: Widget> Component for WidgetRuntime<T>
Source§type Message = Msg<T>
type Message = Msg<T>
Messages are used to make Components dynamic and interactive. Simple
Component’s can declare their Message type to be
()
. Complex Component’s
commonly use an enum to declare multiple Message types.Source§type Properties = <T as Widget>::Properties
type Properties = <T as Widget>::Properties
Properties are the inputs to a Component and should not mutated within a
Component. They are passed to a Component using a JSX-style syntax. Read more
Source§fn create(props: Self::Properties, link: ComponentLink<Self>) -> Self
fn create(props: Self::Properties, link: ComponentLink<Self>) -> Self
Components are created with their properties as well as a
ComponentLink
which
can be used to send messages and create callbacks for triggering updates.Source§fn update(&mut self, msg: Self::Message) -> ShouldRender
fn update(&mut self, msg: Self::Message) -> ShouldRender
Components handle messages in their
update
method and commonly use this method
to update their state and (optionally) re-render themselves.Source§fn change(&mut self, props: Self::Properties) -> ShouldRender
fn change(&mut self, props: Self::Properties) -> ShouldRender
When the parent of a Component is re-rendered, it will either be re-created or
receive new properties in the
change
lifecycle method. Component’s can choose
to re-render if the new properties are different than the previously
received properties. Most Component’s will use props with a PartialEq
impl and will be implemented like this: Read moreSource§fn view(&self) -> Html
fn view(&self) -> Html
Components define their visual layout using a JSX-style syntax through the use of the
html!
procedural macro. The full guide to using the macro can be found in Yew’s
documentation.Auto Trait Implementations§
impl<T> Freeze for WidgetRuntime<T>
impl<T> !RefUnwindSafe for WidgetRuntime<T>
impl<T> !Send for WidgetRuntime<T>
impl<T> !Sync for WidgetRuntime<T>
impl<T> Unpin for WidgetRuntime<T>
impl<T> !UnwindSafe for WidgetRuntime<T>
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts
self
into a Left
variant of Either<Self, Self>
if into_left
is true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
Converts
self
into a Left
variant of Either<Self, Self>
if into_left(&self)
returns true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read moreSource§impl<T, V> IntoOptPropValue<V> for Twhere
T: IntoPropValue<Option<V>>,
impl<T, V> IntoOptPropValue<V> for Twhere
T: IntoPropValue<Option<V>>,
Source§fn into_opt_prop_value(self) -> Option<V>
fn into_opt_prop_value(self) -> Option<V>
Convert
self
to an optional value of a Properties
struct.Source§impl<T> IntoPropValue<Option<T>> for T
impl<T> IntoPropValue<Option<T>> for T
Source§fn into_prop_value(self) -> Option<T>
fn into_prop_value(self) -> Option<T>
Convert
self
to a value of a Properties
struct.Source§impl<T> IntoPropValue<T> for T
impl<T> IntoPropValue<T> for T
Source§fn into_prop_value(self) -> T
fn into_prop_value(self) -> T
Convert
self
to a value of a Properties
struct.