pub struct Context<'a> { /* private fields */ }
Expand description
Holds the state of the Canvas when painting to it.
Implementations§
source§impl<'a> Context<'a>
impl<'a> Context<'a>
pub fn new( width: u16, height: u16, x_bounds: [f64; 2], y_bounds: [f64; 2], marker: Marker ) -> Context<'a>
sourcepub fn draw<S>(&mut self, shape: &S)where
S: Shape,
pub fn draw<S>(&mut self, shape: &S)where S: Shape,
Draw any object that may implement the Shape trait
Examples found in repository?
examples/canvas.rs (lines 175-178)
166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197
fn ui<B: Backend>(f: &mut Frame<B>, app: &App) {
let chunks = Layout::default()
.direction(Direction::Horizontal)
.constraints([Constraint::Percentage(50), Constraint::Percentage(50)].as_ref())
.split(f.size());
let canvas = Canvas::default()
.block(Block::default().borders(Borders::ALL).title("World"))
.marker(app.marker)
.paint(|ctx| {
ctx.draw(&Map {
color: Color::White,
resolution: MapResolution::High,
});
ctx.print(
app.x,
-app.y,
Span::styled("You are here", Style::default().fg(Color::Yellow)),
);
})
.x_bounds([-180.0, 180.0])
.y_bounds([-90.0, 90.0]);
f.render_widget(canvas, chunks[0]);
let canvas = Canvas::default()
.block(Block::default().borders(Borders::ALL).title("Pong"))
.marker(app.marker)
.paint(|ctx| {
ctx.draw(&app.ball);
})
.x_bounds([10.0, 110.0])
.y_bounds([10.0, 110.0]);
f.render_widget(canvas, chunks[1]);
}
sourcepub fn print<T>(&mut self, x: f64, y: f64, line: T)where
T: Into<TextLine<'a>>,
pub fn print<T>(&mut self, x: f64, y: f64, line: T)where T: Into<TextLine<'a>>,
Print a string on the canvas at the given position
Examples found in repository?
examples/canvas.rs (lines 179-183)
166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197
fn ui<B: Backend>(f: &mut Frame<B>, app: &App) {
let chunks = Layout::default()
.direction(Direction::Horizontal)
.constraints([Constraint::Percentage(50), Constraint::Percentage(50)].as_ref())
.split(f.size());
let canvas = Canvas::default()
.block(Block::default().borders(Borders::ALL).title("World"))
.marker(app.marker)
.paint(|ctx| {
ctx.draw(&Map {
color: Color::White,
resolution: MapResolution::High,
});
ctx.print(
app.x,
-app.y,
Span::styled("You are here", Style::default().fg(Color::Yellow)),
);
})
.x_bounds([-180.0, 180.0])
.y_bounds([-90.0, 90.0]);
f.render_widget(canvas, chunks[0]);
let canvas = Canvas::default()
.block(Block::default().borders(Borders::ALL).title("Pong"))
.marker(app.marker)
.paint(|ctx| {
ctx.draw(&app.ball);
})
.x_bounds([10.0, 110.0])
.y_bounds([10.0, 110.0]);
f.render_widget(canvas, chunks[1]);
}
Trait Implementations§
Auto Trait Implementations§
impl<'a> !RefUnwindSafe for Context<'a>
impl<'a> !Send for Context<'a>
impl<'a> !Sync for Context<'a>
impl<'a> Unpin for Context<'a>
impl<'a> !UnwindSafe for Context<'a>
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more