pub struct DefaultPostProcessor<const PRESERVE_ASPECT: bool = false> { /* private fields */ }
Expand description
The default post-processor. Used when you don’t want to perform any custom
shading on the output. This just blits the composited text to the surface.
This will stretch characters if the render area size falls between multiples
of the character size. Use AspectPreservingDefaultPostProcessor
if you
don’t want this behavior.
Trait Implementations§
Source§impl<const PRESERVE_ASPECT: bool> PostProcessor for DefaultPostProcessor<PRESERVE_ASPECT>
impl<const PRESERVE_ASPECT: bool> PostProcessor for DefaultPostProcessor<PRESERVE_ASPECT>
Source§type UserData = ()
type UserData = ()
Custom user data which will be supplied during creation of the post
processor. Use this to pass in any external state your processor
requires.
Source§fn compile(
device: &Device,
text_view: &TextureView,
surface_config: &SurfaceConfiguration,
_user_data: Self::UserData,
) -> Self
fn compile( device: &Device, text_view: &TextureView, surface_config: &SurfaceConfiguration, _user_data: Self::UserData, ) -> Self
Called during initialization of the backend. This should fully
initialize the post processor for rendering. Note that you are expected
to render to the final surface during
PostProcessor::process
.Source§fn resize(
&mut self,
device: &Device,
text_view: &TextureView,
surface_config: &SurfaceConfiguration,
)
fn resize( &mut self, device: &Device, text_view: &TextureView, surface_config: &SurfaceConfiguration, )
Called after the drawing dimensions have changed (e.g. the surface was
resized).
Source§fn process(
&mut self,
encoder: &mut CommandEncoder,
queue: &Queue,
_text_view: &TextureView,
surface_config: &SurfaceConfiguration,
surface_view: &TextureView,
)
fn process( &mut self, encoder: &mut CommandEncoder, queue: &Queue, _text_view: &TextureView, surface_config: &SurfaceConfiguration, surface_view: &TextureView, )
Called after text has finished compositing. The provided
text_view
is
the composited text. The final output of your implementation should
render to the provided surface_view
. Read moreSource§fn needs_update(&self) -> bool
fn needs_update(&self) -> bool
Called to see if this post processor wants to update the screen. By
default, the backend only runs the compositor and post processor when
the text changes. Returning true from this will override that behavior
and cause the processor to be invoked after a call to flush, even if no
text changes occurred.
Auto Trait Implementations§
impl<const PRESERVE_ASPECT: bool> Freeze for DefaultPostProcessor<PRESERVE_ASPECT>
impl<const PRESERVE_ASPECT: bool = false> !RefUnwindSafe for DefaultPostProcessor<PRESERVE_ASPECT>
impl<const PRESERVE_ASPECT: bool> Send for DefaultPostProcessor<PRESERVE_ASPECT>
impl<const PRESERVE_ASPECT: bool> Sync for DefaultPostProcessor<PRESERVE_ASPECT>
impl<const PRESERVE_ASPECT: bool> Unpin for DefaultPostProcessor<PRESERVE_ASPECT>
impl<const PRESERVE_ASPECT: bool = false> !UnwindSafe for DefaultPostProcessor<PRESERVE_ASPECT>
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