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InteractionMode

Enum InteractionMode 

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pub enum InteractionMode {
    Layout {
        selected_pane: Option<PaneId>,
    },
    Focus {
        focused_pane: PaneId,
    },
}
Available on crate feature master-layout only.
Expand description

Interaction mode - either Layout (navigation) or Focus (interaction)

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Layout

Layout Mode (Command Mode)

  • Navigate panes with hjkl
  • Select pane (visual highlight only)
  • Press Enter to focus selected pane

Fields

§selected_pane: Option<PaneId>
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Focus

Focus Mode (Insert Mode)

  • All input goes to focused pane
  • Press Ctrl-A to exit to Layout Mode

Fields

§focused_pane: PaneId

Implementations§

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impl InteractionMode

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pub fn layout() -> Self

Create new Layout Mode with no selection

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pub fn layout_with_selection(pane: PaneId) -> Self

Create new Layout Mode with pane selected

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pub fn focus(pane: PaneId) -> Self

Create new Focus Mode with pane focused

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pub fn is_layout(&self) -> bool

Check if in Layout Mode

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pub fn is_focus(&self) -> bool

Check if in Focus Mode

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pub fn selected_pane(&self) -> Option<PaneId>

Get selected pane if in Layout Mode

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pub fn focused_pane(&self) -> Option<PaneId>

Get focused pane if in Focus Mode

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pub fn enter_focus(&mut self, pane: PaneId)

Transition from Layout to Focus mode

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pub fn exit_focus(&mut self)

Transition from Focus to Layout mode, selecting the previously focused pane

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pub fn select_pane(&mut self, pane: PaneId)

Update selected pane in Layout Mode

Trait Implementations§

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impl Clone for InteractionMode

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fn clone(&self) -> InteractionMode

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for InteractionMode

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for InteractionMode

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fn default() -> Self

Returns the “default value” for a type. Read more
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impl PartialEq for InteractionMode

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fn eq(&self, other: &InteractionMode) -> bool

Tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl Eq for InteractionMode

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impl StructuralPartialEq for InteractionMode

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impl<T> Any for T
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Gets the TypeId of self. Read more
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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
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