pub struct FileSystemTree<'a> {
pub root_path: PathBuf,
pub nodes: Vec<TreeNode<FileSystemEntry>>,
/* private fields */
}Available on crate feature
file-tree only.Expand description
File system tree browser widget
Fields§
§root_path: PathBufRoot directory to browse
nodes: Vec<TreeNode<FileSystemEntry>>Tree nodes built from file system
Implementations§
Source§impl<'a> FileSystemTree<'a>
impl<'a> FileSystemTree<'a>
Source§impl<'a> FileSystemTree<'a>
impl<'a> FileSystemTree<'a>
pub fn with_config( root_path: PathBuf, config: FileSystemTreeConfig, ) -> Result<Self>
Source§impl<'a> FileSystemTree<'a>
impl<'a> FileSystemTree<'a>
pub fn with_dir_style(self, style: Style) -> Self
Source§impl<'a> FileSystemTree<'a>
impl<'a> FileSystemTree<'a>
pub fn with_file_style(self, style: Style) -> Self
Source§impl<'a> FileSystemTree<'a>
impl<'a> FileSystemTree<'a>
pub fn with_selected_style(self, style: Style) -> Self
Source§impl<'a> FileSystemTree<'a>
impl<'a> FileSystemTree<'a>
pub fn expand_directory(&mut self, path: &[usize]) -> Result<()>
Source§impl<'a> FileSystemTree<'a>
impl<'a> FileSystemTree<'a>
Sourcepub fn enter_filter_mode(&self, state: &mut TreeViewState)
pub fn enter_filter_mode(&self, state: &mut TreeViewState)
Enters filter mode, initializing an empty filter.
When in filter mode, key presses are handled by handle_filter_key
instead of normal navigation.
§Arguments
state- The tree view state to modify
§Example
use ratatui_toolkit::file_system_tree::FileSystemTree;
use ratatui_toolkit::tree_view::TreeViewState;
let tree = FileSystemTree::new(".");
let mut state = TreeViewState::new();
tree.enter_filter_mode(&mut state);
assert!(tree.is_filter_mode(&state));Sourcepub fn is_filter_mode(&self, state: &TreeViewState) -> bool
pub fn is_filter_mode(&self, state: &TreeViewState) -> bool
Sourcepub fn filter_text<'s>(&self, state: &'s TreeViewState) -> Option<&'s str>
pub fn filter_text<'s>(&self, state: &'s TreeViewState) -> Option<&'s str>
Sourcepub fn clear_filter(&self, state: &mut TreeViewState)
pub fn clear_filter(&self, state: &mut TreeViewState)
Clears the filter and exits filter mode.
This removes any active filter, showing all items again.
§Arguments
state- The tree view state to modify
Source§impl<'a> FileSystemTree<'a>
impl<'a> FileSystemTree<'a>
pub fn get_entry_at_path(&self, path: &[usize]) -> Option<&FileSystemEntry>
Source§impl<'a> FileSystemTree<'a>
impl<'a> FileSystemTree<'a>
pub fn get_selected_entry( &self, state: &TreeViewState, ) -> Option<&FileSystemEntry>
Source§impl<'a> FileSystemTree<'a>
impl<'a> FileSystemTree<'a>
pub fn get_visible_paths(&self, state: &TreeViewState) -> Vec<Vec<usize>>
Source§impl<'a> FileSystemTree<'a>
impl<'a> FileSystemTree<'a>
Sourcepub fn handle_filter_key(&self, key: KeyCode, state: &mut TreeViewState) -> bool
pub fn handle_filter_key(&self, key: KeyCode, state: &mut TreeViewState) -> bool
Handles a key press while in filter mode.
Delegates to TreeNavigator::handle_filter_key for consistent
filter handling across all tree components.
§Key Bindings
Esc- Clear filter and exit filter modeEnter- Exit filter mode (keep filter active)Backspace- Delete last character from filter- Any character - Append to filter
§Arguments
key- The key code that was pressedstate- The tree view state to modify
§Returns
true if the key was handled, false otherwise.
§Example
use crossterm::event::KeyCode;
use ratatui_toolkit::file_system_tree::FileSystemTree;
use ratatui_toolkit::tree_view::TreeViewState;
let tree = FileSystemTree::new(".");
let mut state = TreeViewState::new();
tree.enter_filter_mode(&mut state);
// Type a character
tree.handle_filter_key(KeyCode::Char('r'), &mut state);
// Exit filter mode
tree.handle_filter_key(KeyCode::Esc, &mut state);Source§impl<'a> FileSystemTree<'a>
impl<'a> FileSystemTree<'a>
pub fn select_next(&mut self, state: &mut TreeViewState)
Source§impl<'a> FileSystemTree<'a>
impl<'a> FileSystemTree<'a>
pub fn select_previous(&mut self, state: &mut TreeViewState)
Source§impl<'a> FileSystemTree<'a>
impl<'a> FileSystemTree<'a>
pub fn toggle_selected(&mut self, state: &mut TreeViewState) -> Result<()>
Trait Implementations§
Source§impl<'a> Clone for FileSystemTree<'a>
impl<'a> Clone for FileSystemTree<'a>
Source§fn clone(&self) -> FileSystemTree<'a>
fn clone(&self) -> FileSystemTree<'a>
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl<'a> StatefulWidget for FileSystemTree<'a>
impl<'a> StatefulWidget for FileSystemTree<'a>
Auto Trait Implementations§
impl<'a> Freeze for FileSystemTree<'a>
impl<'a> RefUnwindSafe for FileSystemTree<'a>
impl<'a> Send for FileSystemTree<'a>
impl<'a> Sync for FileSystemTree<'a>
impl<'a> Unpin for FileSystemTree<'a>
impl<'a> UnwindSafe for FileSystemTree<'a>
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
Source§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Convert
Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>. Box<dyn Any> can
then be further downcast into Box<ConcreteType> where ConcreteType implements Trait.Source§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Convert
Rc<Trait> (where Trait: Downcast) to Rc<Any>. Rc<Any> can then be
further downcast into Rc<ConcreteType> where ConcreteType implements Trait.Source§fn as_any(&self) -> &(dyn Any + 'static)
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Convert
&Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
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fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
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impl<T> DowncastSync for T
Source§impl<T> Instrument for T
impl<T> Instrument for T
Source§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
Source§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read more