pub struct InstantiatedComponent { /* private fields */ }Implementations§
Source§impl InstantiatedComponent
impl InstantiatedComponent
pub fn new( key: ElementKey, props: AnyProps<'_>, helper: Box<dyn ComponentHelperExt>, ) -> Self
pub fn component(&self) -> &dyn AnyComponent
pub fn update( &mut self, terminal: &mut dyn UpdaterTerminal, context_stack: &mut ContextStack<'_>, props: AnyProps<'_>, )
pub fn draw(&mut self, drawer: &mut ComponentDrawer<'_, '_>)
pub async fn wait(&mut self)
Trait Implementations§
Source§impl Drop for InstantiatedComponent
impl Drop for InstantiatedComponent
Auto Trait Implementations§
impl !RefUnwindSafe for InstantiatedComponent
impl !Send for InstantiatedComponent
impl !Sync for InstantiatedComponent
impl !UnwindSafe for InstantiatedComponent
impl Freeze for InstantiatedComponent
impl Unpin for InstantiatedComponent
impl UnsafeUnpin for InstantiatedComponent
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> Instrument for T
impl<T> Instrument for T
Source§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
Source§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read more