pub struct ApplicationLoop<T: App> { /* private fields */ }
Expand description
The main event loop for the application.
This is based on the Calloop crate, which provides a cross-platform event loop that can handle multiple sources of events. In this case, we’re using it to handle both the terminal input and the frame timing for the TUI.
Implementations§
Source§impl<T: App> ApplicationLoop<T>
impl<T: App> ApplicationLoop<T>
Sourcepub fn new() -> Result<Self>
pub fn new() -> Result<Self>
Create a new ApplicationLoop
.
This will create a new event loop and insert a source for crossterm events.
Sourcepub fn run(&mut self, app: &mut T) -> Result<()>
pub fn run(&mut self, app: &mut T) -> Result<()>
Run the event loop.
This will run the event loop until the application signals that it should stop. The application will be drawn to the terminal on each frame (60 fps).
Sourcepub fn exit_signal(&self) -> LoopSignal
pub fn exit_signal(&self) -> LoopSignal
Get the loop signal.
This can be used to stop the event loop from outside the loop (e.g. when the application should exit).s
Auto Trait Implementations§
impl<T> Freeze for ApplicationLoop<T>
impl<T> !RefUnwindSafe for ApplicationLoop<T>
impl<T> !Send for ApplicationLoop<T>
impl<T> !Sync for ApplicationLoop<T>
impl<T> Unpin for ApplicationLoop<T>
impl<T> !UnwindSafe for ApplicationLoop<T>
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