pub struct ViewState {
pub area: Rect,
pub widget_area: Rect,
pub layout: Rect,
pub hscroll: ScrollState,
pub vscroll: ScrollState,
pub focus: FocusFlag,
/* private fields */
}Expand description
View state.
Fields§
§area: RectFull area for the widget. read only renewed for each render.
widget_area: RectArea inside the border. read only renewed for each render.
layout: RectThe layout of the temp buffer uses. read only renewed for each render.
hscroll: ScrollStateHorizontal scroll read+write
vscroll: ScrollStateVertical scroll read+write
focus: FocusFlagCurrent focus state. read+write
Implementations§
Source§impl ViewState
impl ViewState
pub fn vertical_offset(&self) -> usize
pub fn set_vertical_offset(&mut self, offset: usize) -> bool
pub fn vertical_page_len(&self) -> usize
pub fn horizontal_offset(&self) -> usize
pub fn set_horizontal_offset(&mut self, offset: usize) -> bool
pub fn horizontal_page_len(&self) -> usize
pub fn horizontal_scroll_to(&mut self, pos: usize) -> bool
pub fn vertical_scroll_to(&mut self, pos: usize) -> bool
pub fn scroll_up(&mut self, delta: usize) -> bool
pub fn scroll_down(&mut self, delta: usize) -> bool
pub fn scroll_left(&mut self, delta: usize) -> bool
pub fn scroll_right(&mut self, delta: usize) -> bool
Trait Implementations§
Source§impl HasFocus for ViewState
impl HasFocus for ViewState
Source§fn build(&self, builder: &mut FocusBuilder)
fn build(&self, builder: &mut FocusBuilder)
Build the focus-structure for the container.
Declares how the widget interacts with focus. Read more
Source§fn is_focused(&self) -> bool
fn is_focused(&self) -> bool
Focused?
Source§fn lost_focus(&self) -> bool
fn lost_focus(&self) -> bool
Just lost focus.
Source§fn gained_focus(&self) -> bool
fn gained_focus(&self) -> bool
Just gained focus.
Auto Trait Implementations§
impl !Freeze for ViewState
impl !RefUnwindSafe for ViewState
impl !Send for ViewState
impl !Sync for ViewState
impl Unpin for ViewState
impl !UnwindSafe for ViewState
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