ClipperBuffer

Struct ClipperBuffer 

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pub struct ClipperBuffer<'a, W>
where W: Eq + Clone + Hash,
{ /* private fields */ }
Expand description

Second stage: render widgets to the temporary buffer.

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impl<'a, W> ClipperBuffer<'a, W>
where W: Eq + Hash + Clone,

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pub fn is_visible(&self, widget: W) -> bool

Is the widget visible.

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pub fn render_label<FN>(&mut self, widget: W, render_fn: FN) -> bool
where FN: FnOnce(&Option<Cow<'static, str>>, Rect, &mut Buffer),

Render the label for the given widget.

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pub fn render_widget<FN, WW>(&mut self, widget: W, render_fn: FN) -> bool
where FN: FnOnce() -> WW, WW: Widget,

Render a stateless widget and its label.

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pub fn render<FN, WW, SS>( &mut self, widget: W, render_fn: FN, state: &mut SS, ) -> bool
where FN: FnOnce() -> WW, WW: StatefulWidget<State = SS>, SS: RelocatableState,

Render a stateful widget and its label.

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pub fn render2<FN, WW, SS, R>( &mut self, widget: W, render_fn: FN, state: &mut SS, ) -> Option<R>
where FN: FnOnce() -> (WW, R), WW: StatefulWidget<State = SS>, SS: RelocatableState,

Render a stateful widget and its label.

This expects a pair of StatefulWidgets, of which the first will be rendered and the second will be returned.

This is for rendering widgets that split in two parts, the main widget and a popup. The popup must be rendered later to be ‘above’ all other widgets. Use [render_pop] for this.

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pub fn render_popup<FN, WW, SS>( &mut self, widget: W, render_fn: FN, state: &mut SS, ) -> bool
where FN: FnOnce() -> Option<WW>, WW: StatefulWidget<State = SS>, SS: RelocatableState,

Render an additional popup widget for the given main widget.

Doesn’t call relocate() at all.

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pub fn locate_widget(&self, widget: W) -> Option<Rect>

Get the buffer coordinates for the given widget.

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pub fn locate_label(&self, widget: W) -> Option<Rect>

Get the buffer coordinates for the label of the given widget.

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pub fn locate_area(&self, area: Rect) -> Option<Rect>

Relocate the area from layout coordinates to buffer coordinates, which is a noop as those are aligned.

But this will return None if the given area is outside the buffer.

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pub fn relocate<S>(&self, widget: W, state: &mut S)

After rendering the widget to the buffer it may have stored areas in its state. These will be in buffer coordinates instead of screen coordinates.

Call this function to correct this after rendering.

Note:

This is only necessary if you do some manual rendering of stateful widgets. If you use [render] this will happen automatically

Parameter:

widget: The visibility of this widget will determine if the areas in state are shifted or hidden altogether.

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pub fn buffer(&mut self) -> &mut Buffer

Return a reference to the buffer.

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pub fn finish(self, tgt_buf: &mut Buffer, state: &mut ClipperState<W>)

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impl<'a, W> Debug for ClipperBuffer<'a, W>
where W: Eq + Clone + Hash + Debug,

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl<'a, W> Drop for ClipperBuffer<'a, W>
where W: Eq + Hash + Clone,

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fn drop(&mut self)

Executes the destructor for this type. Read more

Auto Trait Implementations§

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impl<'a, W> Freeze for ClipperBuffer<'a, W>

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impl<'a, W> !RefUnwindSafe for ClipperBuffer<'a, W>

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impl<'a, W> !Send for ClipperBuffer<'a, W>

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impl<'a, W> !Sync for ClipperBuffer<'a, W>

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impl<'a, W> Unpin for ClipperBuffer<'a, W>

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impl<'a, W> !UnwindSafe for ClipperBuffer<'a, W>

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impl<S, D, Swp, Dwp, T> AdaptInto<D, Swp, Dwp, T> for S
where T: Real + Zero + Arithmetics + Clone, Swp: WhitePoint<T>, Dwp: WhitePoint<T>, D: AdaptFrom<S, Swp, Dwp, T>,

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fn adapt_into_using<M>(self, method: M) -> D
where M: TransformMatrix<T>,

Convert the source color to the destination color using the specified method.
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fn adapt_into(self) -> D

Convert the source color to the destination color using the bradford method by default.
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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T, C> ArraysFrom<C> for T
where C: IntoArrays<T>,

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fn arrays_from(colors: C) -> T

Cast a collection of colors into a collection of arrays.
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impl<T, C> ArraysInto<C> for T
where C: FromArrays<T>,

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fn arrays_into(self) -> C

Cast this collection of arrays into a collection of colors.
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<WpParam, T, U> Cam16IntoUnclamped<WpParam, T> for U
where T: FromCam16Unclamped<WpParam, U>,

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type Scalar = <T as FromCam16Unclamped<WpParam, U>>::Scalar

The number type that’s used in parameters when converting.
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fn cam16_into_unclamped( self, parameters: BakedParameters<WpParam, <U as Cam16IntoUnclamped<WpParam, T>>::Scalar>, ) -> T

Converts self into C, using the provided parameters.
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impl<T, C> ComponentsFrom<C> for T
where C: IntoComponents<T>,

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fn components_from(colors: C) -> T

Cast a collection of colors into a collection of color components.
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T> FromAngle<T> for T

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fn from_angle(angle: T) -> T

Performs a conversion from angle.
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impl<T, U> FromStimulus<U> for T
where U: IntoStimulus<T>,

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fn from_stimulus(other: U) -> T

Converts other into Self, while performing the appropriate scaling, rounding and clamping.
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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T, U> IntoAngle<U> for T
where U: FromAngle<T>,

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fn into_angle(self) -> U

Performs a conversion into T.
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impl<WpParam, T, U> IntoCam16Unclamped<WpParam, T> for U
where T: Cam16FromUnclamped<WpParam, U>,

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type Scalar = <T as Cam16FromUnclamped<WpParam, U>>::Scalar

The number type that’s used in parameters when converting.
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fn into_cam16_unclamped( self, parameters: BakedParameters<WpParam, <U as IntoCam16Unclamped<WpParam, T>>::Scalar>, ) -> T

Converts self into C, using the provided parameters.
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impl<T, U> IntoColor<U> for T
where U: FromColor<T>,

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fn into_color(self) -> U

Convert into T with values clamped to the color defined bounds Read more
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impl<T, U> IntoColorUnclamped<U> for T
where U: FromColorUnclamped<T>,

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fn into_color_unclamped(self) -> U

Convert into T. The resulting color might be invalid in its color space Read more
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impl<T> IntoEither for T

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fn into_either(self, into_left: bool) -> Either<Self, Self>

Converts self into a Left variant of Either<Self, Self> if into_left is true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
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fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
where F: FnOnce(&Self) -> bool,

Converts self into a Left variant of Either<Self, Self> if into_left(&self) returns true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
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impl<T> IntoStimulus<T> for T

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fn into_stimulus(self) -> T

Converts self into T, while performing the appropriate scaling, rounding and clamping.
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impl<T, C> TryComponentsInto<C> for T
where C: TryFromComponents<T>,

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type Error = <C as TryFromComponents<T>>::Error

The error for when try_into_colors fails to cast.
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fn try_components_into(self) -> Result<C, <T as TryComponentsInto<C>>::Error>

Try to cast this collection of color components into a collection of colors. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
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impl<T, U> TryIntoColor<U> for T
where U: TryFromColor<T>,

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fn try_into_color(self) -> Result<U, OutOfBounds<U>>

Convert into T, returning ok if the color is inside of its defined range, otherwise an OutOfBounds error is returned which contains the unclamped color. Read more
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impl<C, U> UintsFrom<C> for U
where C: IntoUints<U>,

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fn uints_from(colors: C) -> U

Cast a collection of colors into a collection of unsigned integers.
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impl<C, U> UintsInto<C> for U
where C: FromUints<U>,

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fn uints_into(self) -> C

Cast this collection of unsigned integers into a collection of colors.