PopupMenuState

Struct PopupMenuState 

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pub struct PopupMenuState {
    pub area: Rect,
    pub popup: PopupCoreState,
    pub item_areas: Vec<Rect>,
    pub sep_areas: Vec<Rect>,
    pub navchar: Vec<Option<char>>,
    pub disabled: Vec<bool>,
    pub selected: Option<usize>,
    pub mouse: MouseFlags,
    pub non_exhaustive: NonExhaustive,
}
Expand description

State & event handling.

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§area: Rect§popup: PopupCoreState

Popup data.

§item_areas: Vec<Rect>

Areas for each item. readonly. renewed for each render.

§sep_areas: Vec<Rect>

Area for the separator after each item. The area has height 0 if there is no separator. readonly. renewed for each render.

§navchar: Vec<Option<char>>

Letter navigation readonly. renewed for each render.

§disabled: Vec<bool>

Disabled menu-items.

§selected: Option<usize>

Selected item. read+write

§mouse: MouseFlags

Mouse flags used for mouse interaction

§non_exhaustive: NonExhaustive

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impl PopupMenuState

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pub fn new() -> PopupMenuState

New

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pub fn named(_name: &str) -> PopupMenuState

New

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pub fn set_popup_z(&mut self, z: u16)

Set the z-index for the popup-menu.

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pub fn popup_z(&self) -> u16

The z-index for the popup-menu.

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pub fn flip_active(&mut self)

Show the popup.

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pub fn is_active(&self) -> bool

Show the popup.

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pub fn set_active(&mut self, active: bool)

Show the popup.

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pub fn clear_areas(&mut self)

👎Deprecated since 2.1.0: use relocate_popup_hidden()

Clear the areas.

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pub fn len(&self) -> usize

Number of items.

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pub fn is_empty(&self) -> bool

Any items.

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pub fn select(&mut self, select: Option<usize>) -> bool

Selected item.

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pub fn selected(&self) -> Option<usize>

Selected item.

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pub fn prev_item(&mut self) -> bool

Select the previous item.

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pub fn next_item(&mut self) -> bool

Select the next item.

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pub fn navigate(&mut self, c: char) -> MenuOutcome

Select by navigation key.

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pub fn select_at(&mut self, pos: (u16, u16)) -> bool

Select item at position.

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pub fn item_at(&self, pos: (u16, u16)) -> Option<usize>

Item at position.

Trait Implementations§

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impl Clone for PopupMenuState

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fn clone(&self) -> PopupMenuState

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for PopupMenuState

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fn fmt(&self, f: &mut Formatter<'_>) -> Result<(), Error>

Formats the value using the given formatter. Read more
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impl Default for PopupMenuState

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fn default() -> PopupMenuState

Returns the “default value” for a type. Read more
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impl HandleEvent<Event, MouseOnly, MenuOutcome> for PopupMenuState

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fn handle(&mut self, event: &Event, _: MouseOnly) -> MenuOutcome

Handle an event. Read more
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impl HandleEvent<Event, Popup, MenuOutcome> for PopupMenuState

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fn handle(&mut self, event: &Event, _qualifier: Popup) -> MenuOutcome

Handle all events.

Key-events are only handled when the popup menu is_active. You need to set this state according to your logic.

The popup menu will return MenuOutcome::Hide if it thinks it should be hidden.

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impl HasFocus for PopupMenuState

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fn build(&self, _builder: &mut FocusBuilder)

Build the focus-structure for the container.
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fn focus(&self) -> FocusFlag

Access to the flag for the rest.
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fn area(&self) -> Rect

Area for mouse focus. Read more
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fn id(&self) -> usize

Provide a unique id for the widget.
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fn area_z(&self) -> u16

Z value for the area. Read more
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fn navigable(&self) -> Navigation

Declares how the widget interacts with focus. Read more
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fn is_focused(&self) -> bool

Focused?
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fn lost_focus(&self) -> bool

Just lost focus.
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fn gained_focus(&self) -> bool

Just gained focus.
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impl HasScreenCursor for PopupMenuState

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fn screen_cursor(&self) -> Option<(u16, u16)>

This returns the cursor position if Read more
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impl RelocatableState for PopupMenuState

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fn relocate(&mut self, _shift: (i16, i16), _clip: Rect)

Relocate the areas in this widgets state. Read more
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fn relocate_popup(&mut self, shift: (i16, i16), clip: Rect)

Relocate only popup areas. As rendering the popups is a separate render, this has to be separate too.
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fn relocate_popup_hidden(&mut self)

Relocate all popup areas to a clip-rect (0,0+0x0).
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fn relocate_hidden(&mut self)

Relocate all areas to a clip-rect (0,0+0x0).

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Convert the source color to the destination color using the specified method.
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Convert the source color to the destination color using the bradford method by default.
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Cast a collection of colors into a collection of arrays.
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Cast this collection of arrays into a collection of colors.
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Cast a collection of colors into a collection of unsigned integers.
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Cast this collection of unsigned integers into a collection of colors.