ToolbarState

Struct ToolbarState 

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pub struct ToolbarState {
    pub area: Rect,
    pub inner: Rect,
    pub collapsed: ChoiceState<Option<usize>>,
    pub collapsed_active: bool,
    pub tools: Vec<Option<ToolState>>,
    pub focus_before: Option<FocusFlag>,
    pub container: FocusFlag,
    pub non_exhaustive: NonExhaustive,
}
Expand description

State

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§area: Rect

Full area. read only

§inner: Rect

Area inside the block. read only

§collapsed: ChoiceState<Option<usize>>

State for the collapsed buttons.

§collapsed_active: bool

Collapsed buttons are active?

§tools: Vec<Option<ToolState>>

Other tool-state.

§focus_before: Option<FocusFlag>

Choices can get the focus. This is to flip back to the focus before.

§container: FocusFlag

Container focus flag.

§non_exhaustive: NonExhaustive

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impl ToolbarState

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pub fn new() -> Self

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impl Debug for ToolbarState

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for ToolbarState

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fn default() -> Self

Returns the “default value” for a type. Read more
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impl<const N: usize> HandleEvent<Event, ToolbarKeys<'_, N>, ToolbarOutcome> for ToolbarState

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fn handle( &mut self, event: &Event, qualifier: ToolbarKeys<'_, N>, ) -> ToolbarOutcome

Handle an event. Read more
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impl HasFocus for ToolbarState

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fn build(&self, builder: &mut FocusBuilder)

Build the focus-structure for the container/widget.
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fn focus(&self) -> FocusFlag

Access to the flag for the rest.
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fn area(&self) -> Rect

Area for mouse focus. Read more
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fn build_nav(&self, navigable: Navigation, builder: &mut FocusBuilder)

Build the focus-structure for the container/widget. This is called when the default navigation will be overridden by the builder. Read more
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fn id(&self) -> usize

Provide a unique id for the widget.
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fn area_z(&self) -> u16

Z value for the area. Read more
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fn navigable(&self) -> Navigation

Declares how the widget interacts with focus. Read more
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fn is_focused(&self) -> bool

Focused?
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fn lost_focus(&self) -> bool

Just lost focus.
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fn gained_focus(&self) -> bool

Just gained focus.
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impl RelocatableState for ToolbarState

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fn relocate(&mut self, _shift: (i16, i16), _clip: Rect)

Relocate the areas in this widgets state. Read more
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fn relocate_popup(&mut self, shift: (i16, i16), clip: Rect)

Relocate only popup areas. As rendering the popups is a separate render, this has to be separate too.
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fn relocate_popup_hidden(&mut self)

Relocate all popup areas to a clip-rect (0,0+0x0).
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fn relocate_hidden(&mut self)

Relocate all areas to a clip-rect (0,0+0x0).

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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where T: ?Sized,

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fn borrow(&self) -> &T

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where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

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impl<T> From<T> for T

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fn from(t: T) -> T

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> IntoEither for T

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fn into_either(self, into_left: bool) -> Either<Self, Self>

Converts self into a Left variant of Either<Self, Self> if into_left is true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
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fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
where F: FnOnce(&Self) -> bool,

Converts self into a Left variant of Either<Self, Self> if into_left(&self) returns true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
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impl<T, U> TryFrom<U> for T
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type Error = Infallible

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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
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type Error = <U as TryFrom<T>>::Error

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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.