HasFocus

Trait HasFocus 

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pub trait HasFocus {
    // Required methods
    fn build(&self, builder: &mut FocusBuilder);
    fn focus(&self) -> FocusFlag;
    fn area(&self) -> Rect;

    // Provided methods
    fn build_nav(&self, navigable: Navigation, builder: &mut FocusBuilder) { ... }
    fn id(&self) -> usize { ... }
    fn area_z(&self) -> u16 { ... }
    fn navigable(&self) -> Navigation { ... }
    fn is_focused(&self) -> bool { ... }
    fn lost_focus(&self) -> bool { ... }
    fn gained_focus(&self) -> bool { ... }
}
Expand description

Trait for a widget that takes part of focus handling.

When used for a simple widget implement

  • build()
  • focus()
  • area()

and optionally

  • area_z() and navigable()
use ratatui_core::layout::Rect;
use rat_focus::{FocusBuilder, FocusFlag, HasFocus};

struct MyWidgetState { pub focus: FocusFlag, pub area: Rect }

impl HasFocus for MyWidgetState {
    fn build(&self, builder: &mut FocusBuilder) {
        builder.leaf_widget(self);
    }

    fn focus(&self) -> FocusFlag {
        self.focus.clone()
    }

    fn area(&self) -> Rect {
        self.area
    }
}

When used for a container widget implement

  • build()
use ratatui_core::layout::Rect;
use rat_focus::{FocusBuilder, FocusFlag, HasFocus};

struct MyWidgetState { pub focus: FocusFlag, pub area: Rect }
struct SomeWidgetState { pub focus: FocusFlag, pub area: Rect, pub component_a: MyWidgetState, pub component_b: MyWidgetState }

impl HasFocus for SomeWidgetState {
    fn build(&self, builder: &mut FocusBuilder) {
        let tag = builder.start(self);
        builder.widget(&self.component_a);
        builder.widget(&self.component_b);
        builder.end(tag);
    }

    fn focus(&self) -> FocusFlag {
        self.focus.clone()
    }

    fn area(&self) -> Rect {
        self.area
    }
}

Creates a container with an identity.

Or

use ratatui_core::layout::Rect;
use rat_focus::{FocusBuilder, FocusFlag, HasFocus};

struct MyWidgetState { pub focus: FocusFlag, pub area: Rect }
struct SomeWidgetState { pub focus: FocusFlag, pub area: Rect, pub component_a: MyWidgetState, pub component_b: MyWidgetState }

impl HasFocus for SomeWidgetState {
    fn build(&self, builder: &mut FocusBuilder) {
        builder.widget(&self.component_a);
        builder.widget(&self.component_b);
    }

    fn focus(&self) -> FocusFlag {
        unimplemented!("not in use")
    }

    fn area(&self) -> Rect {
        unimplemented!("not in use")
    }
}

for an anonymous container.

focus(), area() and area_z() are only used for the first case. navigable() is ignored for containers, leave it at the default.

Required Methods§

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fn build(&self, builder: &mut FocusBuilder)

Build the focus-structure for the container/widget.

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fn focus(&self) -> FocusFlag

Access to the flag for the rest.

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fn area(&self) -> Rect

Area for mouse focus.

This area shouldn’t overlap with areas returned by other widgets. If it does, the widget should use area_z() for clarification. Otherwise, the areas are searched in order of addition.

Provided Methods§

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fn build_nav(&self, navigable: Navigation, builder: &mut FocusBuilder)

Build the focus-structure for the container/widget. This is called when the default navigation will be overridden by the builder.

It defaults to calling build and ignoring the navigable flag.

You still have to implement build() for the baseline functionality. This is just an extra.

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fn id(&self) -> usize

Provide a unique id for the widget.

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fn area_z(&self) -> u16

Z value for the area.

When testing for mouse interactions the z-value is taken into account too.

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fn navigable(&self) -> Navigation

Declares how the widget interacts with focus.

Default is Navigation::Regular.

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fn is_focused(&self) -> bool

Focused?

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fn lost_focus(&self) -> bool

Just lost focus.

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fn gained_focus(&self) -> bool

Just gained focus.

Implementors§

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impl HasFocus for ButtonState

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impl HasFocus for CheckboxState

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impl HasFocus for ComboboxState

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impl HasFocus for DateInputState

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impl HasFocus for DialogFrameState

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impl HasFocus for FileDialogState

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impl HasFocus for LineNumberState

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impl HasFocus for MenuLineState

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impl HasFocus for MenubarState

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impl HasFocus for PopupMenuState

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impl HasFocus for MsgDialogState

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impl HasFocus for NumberInputState

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impl HasFocus for ParagraphState

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impl HasFocus for SplitState

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impl HasFocus for StatusLineState

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impl HasFocus for TabbedState

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impl HasFocus for TextInputState

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impl HasFocus for MaskedInputState

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impl HasFocus for TextAreaState

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impl HasFocus for ToolbarState

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impl HasFocus for ViewState

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impl HasFocus for FocusFlag

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impl<S> HasFocus for EditListState<S>
where S: HasFocus,

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impl<S> HasFocus for EditableTableState<S>

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impl<S> HasFocus for EditableTableVecState<S>

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impl<Selection> HasFocus for MonthState<Selection>

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impl<Selection> HasFocus for ListState<Selection>

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impl<Selection> HasFocus for TableState<Selection>

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impl<T> HasFocus for ChoiceState<T>
where T: PartialEq + Clone + Default,

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impl<T> HasFocus for RadioState<T>
where T: PartialEq + Clone + Default,

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impl<T> HasFocus for SliderState<T>
where T: RangeOp<Step: Copy + Debug> + MapRange<u16> + Debug + Default + Copy + PartialEq, u16: MapRange<T>,

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impl<W> HasFocus for ClipperState<W>
where W: Eq + Clone + Hash,

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impl<W> HasFocus for FormState<W>
where W: Eq + Hash + Clone,

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impl<const N: usize, Selection> HasFocus for CalendarState<N, Selection>