EditableTableState

Struct EditableTableState 

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pub struct EditableTableState<S> {
    pub mode: Mode,
    pub table: TableState,
    pub editor: S,
    pub mouse: MouseFlags,
    pub non_exhaustive: NonExhaustive,
}
Expand description

State for EditTable.

Contains mode to differentiate between edit/non-edit. This will lock the focus to the input line while editing.

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§mode: Mode

Editing mode.

§table: TableState

Backing table.

§editor: S

Editor

§mouse: MouseFlags§non_exhaustive: NonExhaustive

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impl<S> EditableTableState<S>

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pub fn new(editor: S) -> EditableTableState<S>

New state.

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pub fn named(name: &str, editor: S) -> EditableTableState<S>

New state with a named focus.

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impl<S> EditableTableState<S>

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pub fn is_editing(&self) -> bool

Editing is active?

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pub fn is_insert(&self) -> bool

Is the current edit an insert?

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pub fn remove(&mut self, row: usize)

Remove the item at the selected row.

This doesn’t change the actual list of items, but does all the bookkeeping with the table-state.

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pub fn edit_new(&mut self, row: usize)

Edit a new item inserted at the selected row.

The editor state must be initialized to an appropriate state beforehand.

See TableEditorState::set_value

This does all the bookkeeping with the table-state and switches the mode to Mode::Insert.

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pub fn edit(&mut self, col: usize, row: usize)

Edit the item at the selected row.

The editor state must be initialized to an appropriate state beforehand.

See TableEditorState::set_value

This does all the bookkeeping with the table-state and switches the mode to Mode::Edit.

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pub fn cancel(&mut self)

Cancel editing.

This doesn’t reset the edit-widget.

See TableEditorState::set_value

But it does all the bookkeeping with the table-state and switches the mode back to Mode::View.

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pub fn commit(&mut self)

Commit the changes in the editor.

This doesn’t copy the data back from the editor to the row-item.

See TableEditorState::value

But it does all the bookkeeping with the table-state and switches the mode back to Mode::View.

Trait Implementations§

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impl<S> Debug for EditableTableState<S>
where S: Debug,

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fn fmt(&self, f: &mut Formatter<'_>) -> Result<(), Error>

Formats the value using the given formatter. Read more
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impl<S> Default for EditableTableState<S>
where S: Default,

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fn default() -> EditableTableState<S>

Returns the “default value” for a type. Read more
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impl<'a, S> HandleEvent<Event, &'a <S as TableEditorState>::Context<'a>, EditOutcome> for EditableTableState<S>

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fn handle( &mut self, event: &Event, ctx: &'a <S as TableEditorState>::Context<'a>, ) -> EditOutcome

Handle an event. Read more
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impl<S> HasFocus for EditableTableState<S>

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fn build(&self, builder: &mut FocusBuilder)

Build the focus-structure for the container.
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fn focus(&self) -> FocusFlag

Access to the flag for the rest.
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fn area(&self) -> Rect

Area for mouse focus. Read more
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fn navigable(&self) -> Navigation

Declares how the widget interacts with focus. Read more
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fn is_focused(&self) -> bool

Focused?
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fn lost_focus(&self) -> bool

Just lost focus.
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fn gained_focus(&self) -> bool

Just gained focus.
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fn id(&self) -> usize

Provide a unique id for the widget.
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fn area_z(&self) -> u16

Z value for the area. Read more
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impl<S> HasScreenCursor for EditableTableState<S>
where S: HasScreenCursor,

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fn screen_cursor(&self) -> Option<(u16, u16)>

This returns the cursor position if Read more
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impl<S> RelocatableState for EditableTableState<S>

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fn relocate(&mut self, shift: (i16, i16), clip: Rect)

Relocate the areas in this widgets state. Read more
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fn relocate_popup(&mut self, shift: (i16, i16), clip: Rect)

Relocate only popup areas. As rendering the popups is a separate render, this has to be separate too.
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fn relocate_popup_hidden(&mut self)

Relocate all popup areas to a clip-rect (0,0+0x0).
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fn relocate_hidden(&mut self)

Relocate all areas to a clip-rect (0,0+0x0).

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where T: 'static + ?Sized,

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Gets the TypeId of self. Read more
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where T: ?Sized,

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Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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Calls U::from(self).

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type Error = Infallible

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Performs the conversion.
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