pub struct EditableTableState<S> {
pub mode: Mode,
pub table: TableState,
pub editor: S,
pub mouse: MouseFlags,
pub non_exhaustive: NonExhaustive,
}Expand description
State for EditTable.
Contains mode to differentiate between edit/non-edit.
This will lock the focus to the input line while editing.
Fields§
§mode: ModeEditing mode.
table: TableStateBacking table.
editor: SEditor
mouse: MouseFlags§non_exhaustive: NonExhaustiveImplementations§
Source§impl<S> EditableTableState<S>
impl<S> EditableTableState<S>
Sourcepub fn new(editor: S) -> EditableTableState<S>
pub fn new(editor: S) -> EditableTableState<S>
New state.
Sourcepub fn named(name: &str, editor: S) -> EditableTableState<S>
pub fn named(name: &str, editor: S) -> EditableTableState<S>
New state with a named focus.
Source§impl<S> EditableTableState<S>where
S: TableEditorState,
impl<S> EditableTableState<S>where
S: TableEditorState,
Sourcepub fn is_editing(&self) -> bool
pub fn is_editing(&self) -> bool
Editing is active?
Sourcepub fn remove(&mut self, row: usize)
pub fn remove(&mut self, row: usize)
Remove the item at the selected row.
This doesn’t change the actual list of items, but does all the bookkeeping with the table-state.
Sourcepub fn edit_new(&mut self, row: usize)
pub fn edit_new(&mut self, row: usize)
Edit a new item inserted at the selected row.
The editor state must be initialized to an appropriate state beforehand.
See TableEditorState::set_value
This does all the bookkeeping with the table-state and switches the mode to Mode::Insert.
Sourcepub fn edit(&mut self, col: usize, row: usize)
pub fn edit(&mut self, col: usize, row: usize)
Edit the item at the selected row.
The editor state must be initialized to an appropriate state beforehand.
See TableEditorState::set_value
This does all the bookkeeping with the table-state and switches the mode to Mode::Edit.
Sourcepub fn cancel(&mut self)
pub fn cancel(&mut self)
Cancel editing.
This doesn’t reset the edit-widget.
See TableEditorState::set_value
But it does all the bookkeeping with the table-state and switches the mode back to Mode::View.
Trait Implementations§
Source§impl<S> Debug for EditableTableState<S>where
S: Debug,
impl<S> Debug for EditableTableState<S>where
S: Debug,
Source§impl<S> Default for EditableTableState<S>where
S: Default,
impl<S> Default for EditableTableState<S>where
S: Default,
Source§fn default() -> EditableTableState<S>
fn default() -> EditableTableState<S>
Source§impl<'a, S> HandleEvent<Event, &'a <S as TableEditorState>::Context<'a>, EditOutcome> for EditableTableState<S>where
S: HandleEvent<Event, &'a <S as TableEditorState>::Context<'a>, EditOutcome> + TableEditorState,
impl<'a, S> HandleEvent<Event, &'a <S as TableEditorState>::Context<'a>, EditOutcome> for EditableTableState<S>where
S: HandleEvent<Event, &'a <S as TableEditorState>::Context<'a>, EditOutcome> + TableEditorState,
Source§fn handle(
&mut self,
event: &Event,
ctx: &'a <S as TableEditorState>::Context<'a>,
) -> EditOutcome
fn handle( &mut self, event: &Event, ctx: &'a <S as TableEditorState>::Context<'a>, ) -> EditOutcome
Source§impl<S> HasFocus for EditableTableState<S>
impl<S> HasFocus for EditableTableState<S>
Source§fn build(&self, builder: &mut FocusBuilder)
fn build(&self, builder: &mut FocusBuilder)
Source§fn is_focused(&self) -> bool
fn is_focused(&self) -> bool
Source§fn lost_focus(&self) -> bool
fn lost_focus(&self) -> bool
Source§fn gained_focus(&self) -> bool
fn gained_focus(&self) -> bool
Source§impl<S> HasScreenCursor for EditableTableState<S>where
S: HasScreenCursor,
impl<S> HasScreenCursor for EditableTableState<S>where
S: HasScreenCursor,
Source§impl<S> RelocatableState for EditableTableState<S>where
S: TableEditorState + RelocatableState,
impl<S> RelocatableState for EditableTableState<S>where
S: TableEditorState + RelocatableState,
Source§fn relocate(&mut self, shift: (i16, i16), clip: Rect)
fn relocate(&mut self, shift: (i16, i16), clip: Rect)
Source§fn relocate_popup(&mut self, shift: (i16, i16), clip: Rect)
fn relocate_popup(&mut self, shift: (i16, i16), clip: Rect)
Auto Trait Implementations§
impl<S> !Freeze for EditableTableState<S>
impl<S> !RefUnwindSafe for EditableTableState<S>
impl<S> !Send for EditableTableState<S>
impl<S> !Sync for EditableTableState<S>
impl<S> Unpin for EditableTableState<S>where
S: Unpin,
impl<S> !UnwindSafe for EditableTableState<S>
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read more