pub struct MouseOnly;Expand description
Handle mouse-events only. Useful whenever you want to write new key-bindings, but keep the mouse-events.
Trait Implementations§
Source§impl HandleEvent<Event, MouseOnly, ButtonOutcome> for ButtonState
impl HandleEvent<Event, MouseOnly, ButtonOutcome> for ButtonState
Source§impl<const N: usize> HandleEvent<Event, MouseOnly, CalOutcome> for CalendarState<N, NoSelection>
impl<const N: usize> HandleEvent<Event, MouseOnly, CalOutcome> for CalendarState<N, NoSelection>
Source§impl<const N: usize> HandleEvent<Event, MouseOnly, CalOutcome> for CalendarState<N, RangeSelection>
impl<const N: usize> HandleEvent<Event, MouseOnly, CalOutcome> for CalendarState<N, RangeSelection>
Source§impl<const N: usize> HandleEvent<Event, MouseOnly, CalOutcome> for CalendarState<N, SingleSelection>
impl<const N: usize> HandleEvent<Event, MouseOnly, CalOutcome> for CalendarState<N, SingleSelection>
Source§impl HandleEvent<Event, MouseOnly, CalOutcome> for MonthState<SingleSelection>
impl HandleEvent<Event, MouseOnly, CalOutcome> for MonthState<SingleSelection>
Source§impl HandleEvent<Event, MouseOnly, CalOutcome> for MonthState<NoSelection>
impl HandleEvent<Event, MouseOnly, CalOutcome> for MonthState<NoSelection>
Source§impl HandleEvent<Event, MouseOnly, CalOutcome> for MonthState<RangeSelection>
impl HandleEvent<Event, MouseOnly, CalOutcome> for MonthState<RangeSelection>
Source§impl HandleEvent<Event, MouseOnly, CheckOutcome> for CheckboxState
impl HandleEvent<Event, MouseOnly, CheckOutcome> for CheckboxState
Source§impl<T: PartialEq + Clone + Default> HandleEvent<Event, MouseOnly, ChoiceOutcome> for ChoiceState<T>
impl<T: PartialEq + Clone + Default> HandleEvent<Event, MouseOnly, ChoiceOutcome> for ChoiceState<T>
Source§impl HandleEvent<Event, MouseOnly, ComboboxOutcome> for ComboboxState
impl HandleEvent<Event, MouseOnly, ComboboxOutcome> for ComboboxState
Source§impl<'a> HandleEvent<Event, MouseOnly, DialogOutcome> for DialogFrameState
impl<'a> HandleEvent<Event, MouseOnly, DialogOutcome> for DialogFrameState
Source§impl<W> HandleEvent<Event, MouseOnly, FormOutcome> for FormState<W>
impl<W> HandleEvent<Event, MouseOnly, FormOutcome> for FormState<W>
Source§impl HandleEvent<Event, MouseOnly, MenuOutcome> for MenuLineState
impl HandleEvent<Event, MouseOnly, MenuOutcome> for MenuLineState
Source§impl HandleEvent<Event, MouseOnly, MenuOutcome> for MenubarState
impl HandleEvent<Event, MouseOnly, MenuOutcome> for MenubarState
Source§impl HandleEvent<Event, MouseOnly, MenuOutcome> for PopupMenuState
impl HandleEvent<Event, MouseOnly, MenuOutcome> for PopupMenuState
Source§impl<W> HandleEvent<Event, MouseOnly, Outcome> for ClipperState<W>
impl<W> HandleEvent<Event, MouseOnly, Outcome> for ClipperState<W>
Source§impl HandleEvent<Event, MouseOnly, Outcome> for LineNumberState
impl HandleEvent<Event, MouseOnly, Outcome> for LineNumberState
Source§impl HandleEvent<Event, MouseOnly, Outcome> for ListState<RowSelection>
impl HandleEvent<Event, MouseOnly, Outcome> for ListState<RowSelection>
Source§impl HandleEvent<Event, MouseOnly, Outcome> for ListState<NoSelection>
impl HandleEvent<Event, MouseOnly, Outcome> for ListState<NoSelection>
Source§impl HandleEvent<Event, MouseOnly, Outcome> for ListState<RowSetSelection>
impl HandleEvent<Event, MouseOnly, Outcome> for ListState<RowSetSelection>
Source§impl HandleEvent<Event, MouseOnly, Outcome> for ParagraphState
impl HandleEvent<Event, MouseOnly, Outcome> for ParagraphState
Source§impl HandleEvent<Event, MouseOnly, Outcome> for SplitState
impl HandleEvent<Event, MouseOnly, Outcome> for SplitState
Source§impl HandleEvent<Event, MouseOnly, Outcome> for StatusLineState
impl HandleEvent<Event, MouseOnly, Outcome> for StatusLineState
Source§impl<T> HandleEvent<Event, MouseOnly, RadioOutcome> for RadioState<T>
impl<T> HandleEvent<Event, MouseOnly, RadioOutcome> for RadioState<T>
Source§impl HandleEvent<Event, MouseOnly, ScrollOutcome> for ScrollAreaState<'_>
Handle scrolling for the whole area spanned by the two scroll-states.
impl HandleEvent<Event, MouseOnly, ScrollOutcome> for ScrollAreaState<'_>
Handle scrolling for the whole area spanned by the two scroll-states.
Source§impl HandleEvent<Event, MouseOnly, ScrollOutcome> for ScrollState
impl HandleEvent<Event, MouseOnly, ScrollOutcome> for ScrollState
Source§impl<T> HandleEvent<Event, MouseOnly, SliderOutcome> for SliderState<T>
impl<T> HandleEvent<Event, MouseOnly, SliderOutcome> for SliderState<T>
Source§impl HandleEvent<Event, MouseOnly, TabbedOutcome> for TabbedState
impl HandleEvent<Event, MouseOnly, TabbedOutcome> for TabbedState
Source§impl HandleEvent<Event, MouseOnly, TableOutcome> for TableState
impl HandleEvent<Event, MouseOnly, TableOutcome> for TableState
Source§impl HandleEvent<Event, MouseOnly, TableOutcome> for TableState<CellSelection>
impl HandleEvent<Event, MouseOnly, TableOutcome> for TableState<CellSelection>
Source§impl HandleEvent<Event, MouseOnly, TableOutcome> for TableState<NoSelection>
impl HandleEvent<Event, MouseOnly, TableOutcome> for TableState<NoSelection>
Source§impl HandleEvent<Event, MouseOnly, TableOutcome> for TableState<RowSetSelection>
impl HandleEvent<Event, MouseOnly, TableOutcome> for TableState<RowSetSelection>
Source§impl HandleEvent<Event, MouseOnly, TextOutcome> for DateInputState
impl HandleEvent<Event, MouseOnly, TextOutcome> for DateInputState
Source§impl HandleEvent<Event, MouseOnly, TextOutcome> for MaskedInputState
impl HandleEvent<Event, MouseOnly, TextOutcome> for MaskedInputState
Source§impl HandleEvent<Event, MouseOnly, TextOutcome> for NumberInputState
impl HandleEvent<Event, MouseOnly, TextOutcome> for NumberInputState
Source§impl HandleEvent<Event, MouseOnly, TextOutcome> for TextAreaState
impl HandleEvent<Event, MouseOnly, TextOutcome> for TextAreaState
Source§impl HandleEvent<Event, MouseOnly, TextOutcome> for TextInputState
impl HandleEvent<Event, MouseOnly, TextOutcome> for TextInputState
impl Copy for MouseOnly
Auto Trait Implementations§
impl Freeze for MouseOnly
impl RefUnwindSafe for MouseOnly
impl Send for MouseOnly
impl Sync for MouseOnly
impl Unpin for MouseOnly
impl UnwindSafe for MouseOnly
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read more