pub struct DialogFrameState {
pub area: Rect,
pub widget_area: Rect,
pub ok: ButtonState,
pub no_cancel: bool,
pub cancel: ButtonState,
pub non_exhaustive: NonExhaustive,
}Fields§
§area: RectArea for the dialog. read only set with each render.
widget_area: RectArea for the dialog-content. read only set with each render.
ok: ButtonStateok-button
no_cancel: boolno cancel button
cancel: ButtonStatecancel-button
non_exhaustive: NonExhaustiveImplementations§
Trait Implementations§
Source§impl Clone for DialogFrameState
impl Clone for DialogFrameState
Source§fn clone(&self) -> DialogFrameState
fn clone(&self) -> DialogFrameState
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Debug for DialogFrameState
impl Debug for DialogFrameState
Source§impl Default for DialogFrameState
impl Default for DialogFrameState
Source§impl<'a> HandleEvent<Event, Dialog, DialogOutcome> for DialogFrameState
impl<'a> HandleEvent<Event, Dialog, DialogOutcome> for DialogFrameState
Source§impl<'a> HandleEvent<Event, MouseOnly, DialogOutcome> for DialogFrameState
impl<'a> HandleEvent<Event, MouseOnly, DialogOutcome> for DialogFrameState
Source§impl HasFocus for DialogFrameState
impl HasFocus for DialogFrameState
Source§fn build(&self, builder: &mut FocusBuilder)
fn build(&self, builder: &mut FocusBuilder)
Build the focus-structure for the container.
Declares how the widget interacts with focus. Read more
Source§fn is_focused(&self) -> bool
fn is_focused(&self) -> bool
Focused?
Source§fn lost_focus(&self) -> bool
fn lost_focus(&self) -> bool
Just lost focus.
Source§fn gained_focus(&self) -> bool
fn gained_focus(&self) -> bool
Just gained focus.
Source§impl HasScreenCursor for DialogFrameState
impl HasScreenCursor for DialogFrameState
Source§impl RelocatableState for DialogFrameState
impl RelocatableState for DialogFrameState
Source§fn relocate(&mut self, shift: (i16, i16), clip: Rect)
fn relocate(&mut self, shift: (i16, i16), clip: Rect)
Relocate the areas in this widgets state. Read more
Source§fn relocate_popup(&mut self, shift: (i16, i16), clip: Rect)
fn relocate_popup(&mut self, shift: (i16, i16), clip: Rect)
Relocate only popup areas.
As rendering the popups is a separate render,
this has to be separate too.
Relocate all popup areas to a clip-rect (0,0+0x0).
Relocate all areas to a clip-rect (0,0+0x0).
Auto Trait Implementations§
impl !Freeze for DialogFrameState
impl !RefUnwindSafe for DialogFrameState
impl !Send for DialogFrameState
impl !Sync for DialogFrameState
impl Unpin for DialogFrameState
impl !UnwindSafe for DialogFrameState
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read more