EditableTableVecState

Struct EditableTableVecState 

Source
pub struct EditableTableVecState<S>{
    pub mode: Mode,
    pub table: TableState<RowSelection>,
    pub editor: S,
    pub data: Vec<<S as TableEditorState>::Value>,
    pub mouse: MouseFlags,
}
Expand description

State for EditTable.

Contains mode to differentiate between edit/non-edit. This will lock the focus to the input line while editing.

Fields§

§mode: Mode

Editing mode.

§table: TableState<RowSelection>

Backing table.

§editor: S

Editor

§data: Vec<<S as TableEditorState>::Value>

Data store

§mouse: MouseFlags

Implementations§

Source§

impl<S> EditableTableVecState<S>

Source

pub fn new(editor: S) -> EditableTableVecState<S>

Source

pub fn named(name: &str, editor: S) -> EditableTableVecState<S>

Source§

impl<S> EditableTableVecState<S>

Source

pub fn set_value(&mut self, data: Vec<<S as TableEditorState>::Value>)

Set the edit data.

Source

pub fn value(&mut self) -> Vec<<S as TableEditorState>::Value>

Get the edit data.

Source

pub fn is_editing(&self) -> bool

Editing is active?

Source

pub fn is_insert(&self) -> bool

Is the current edit an insert?

Source

pub fn remove(&mut self, row: usize)

Remove the item at the selected row.

Source

pub fn edit_new<'a>( &mut self, row: usize, ctx: &'a <S as TableEditorState>::Context<'a>, ) -> Result<(), <S as TableEditorState>::Err>

Edit a new item inserted at the selected row.

Source

pub fn edit<'a>( &mut self, col: usize, row: usize, ctx: &'a <S as TableEditorState>::Context<'a>, ) -> Result<(), <S as TableEditorState>::Err>

Edit the item at the selected row.

Source

pub fn cancel(&mut self)

Cancel editing.

Updates the state to remove the edited row.

Source

pub fn commit<'a>( &mut self, ctx: &'a <S as TableEditorState>::Context<'a>, ) -> Result<(), <S as TableEditorState>::Err>

Commit the changes in the editor.

Source

pub fn commit_and_append<'a>( &mut self, ctx: &'a <S as TableEditorState>::Context<'a>, ) -> Result<(), <S as TableEditorState>::Err>

Source

pub fn commit_and_edit<'a>( &mut self, ctx: &'a <S as TableEditorState>::Context<'a>, ) -> Result<(), <S as TableEditorState>::Err>

Trait Implementations§

Source§

impl<S> Debug for EditableTableVecState<S>

Source§

fn fmt(&self, f: &mut Formatter<'_>) -> Result<(), Error>

Formats the value using the given formatter. Read more
Source§

impl<S> Default for EditableTableVecState<S>

Source§

fn default() -> EditableTableVecState<S>

Returns the “default value” for a type. Read more
Source§

impl<'a, S> HandleEvent<Event, &'a <S as TableEditorState>::Context<'a>, Result<Outcome, <S as TableEditorState>::Err>> for EditableTableVecState<S>

Source§

fn handle( &mut self, event: &Event, ctx: &'a <S as TableEditorState>::Context<'a>, ) -> Result<Outcome, <S as TableEditorState>::Err>

Handle an event. Read more
Source§

impl<S> HasFocus for EditableTableVecState<S>

Source§

fn build(&self, builder: &mut FocusBuilder)

Build the focus-structure for the container.
Source§

fn focus(&self) -> FocusFlag

Access to the flag for the rest.
Source§

fn area(&self) -> Rect

Area for mouse focus. Read more
Source§

fn navigable(&self) -> Navigation

Declares how the widget interacts with focus. Read more
Source§

fn is_focused(&self) -> bool

Focused?
Source§

fn lost_focus(&self) -> bool

Just lost focus.
Source§

fn gained_focus(&self) -> bool

Just gained focus.
Source§

fn id(&self) -> usize

Provide a unique id for the widget.
Source§

fn area_z(&self) -> u16

Z value for the area. Read more
Source§

impl<S> HasScreenCursor for EditableTableVecState<S>

Source§

fn screen_cursor(&self) -> Option<(u16, u16)>

This returns the cursor position if Read more
Source§

impl<S> RelocatableState for EditableTableVecState<S>

Source§

fn relocate(&mut self, shift: (i16, i16), clip: Rect)

Relocate the areas in this widgets state. Read more
Source§

fn relocate_popup(&mut self, shift: (i16, i16), clip: Rect)

Relocate only popup areas. As rendering the popups is a separate render, this has to be separate too.
Source§

fn relocate_popup_hidden(&mut self)

Relocate all popup areas to a clip-rect (0,0+0x0).
Source§

fn relocate_hidden(&mut self)

Relocate all areas to a clip-rect (0,0+0x0).

Auto Trait Implementations§

Blanket Implementations§

Source§

impl<S, D, Swp, Dwp, T> AdaptInto<D, Swp, Dwp, T> for S
where T: Real + Zero + Arithmetics + Clone, Swp: WhitePoint<T>, Dwp: WhitePoint<T>, D: AdaptFrom<S, Swp, Dwp, T>,

Source§

fn adapt_into_using<M>(self, method: M) -> D
where M: TransformMatrix<T>,

Convert the source color to the destination color using the specified method.
Source§

fn adapt_into(self) -> D

Convert the source color to the destination color using the bradford method by default.
Source§

impl<T> Any for T
where T: 'static + ?Sized,

Source§

fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
Source§

impl<T, C> ArraysFrom<C> for T
where C: IntoArrays<T>,

Source§

fn arrays_from(colors: C) -> T

Cast a collection of colors into a collection of arrays.
Source§

impl<T, C> ArraysInto<C> for T
where C: FromArrays<T>,

Source§

fn arrays_into(self) -> C

Cast this collection of arrays into a collection of colors.
Source§

impl<T> Borrow<T> for T
where T: ?Sized,

Source§

fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
Source§

impl<T> BorrowMut<T> for T
where T: ?Sized,

Source§

fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
Source§

impl<WpParam, T, U> Cam16IntoUnclamped<WpParam, T> for U
where T: FromCam16Unclamped<WpParam, U>,

Source§

type Scalar = <T as FromCam16Unclamped<WpParam, U>>::Scalar

The number type that’s used in parameters when converting.
Source§

fn cam16_into_unclamped( self, parameters: BakedParameters<WpParam, <U as Cam16IntoUnclamped<WpParam, T>>::Scalar>, ) -> T

Converts self into C, using the provided parameters.
Source§

impl<T, C> ComponentsFrom<C> for T
where C: IntoComponents<T>,

Source§

fn components_from(colors: C) -> T

Cast a collection of colors into a collection of color components.
Source§

impl<T> From<T> for T

Source§

fn from(t: T) -> T

Returns the argument unchanged.

Source§

impl<T> FromAngle<T> for T

Source§

fn from_angle(angle: T) -> T

Performs a conversion from angle.
Source§

impl<T, U> FromStimulus<U> for T
where U: IntoStimulus<T>,

Source§

fn from_stimulus(other: U) -> T

Converts other into Self, while performing the appropriate scaling, rounding and clamping.
Source§

impl<T, U> Into<U> for T
where U: From<T>,

Source§

fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

Source§

impl<T, U> IntoAngle<U> for T
where U: FromAngle<T>,

Source§

fn into_angle(self) -> U

Performs a conversion into T.
Source§

impl<WpParam, T, U> IntoCam16Unclamped<WpParam, T> for U
where T: Cam16FromUnclamped<WpParam, U>,

Source§

type Scalar = <T as Cam16FromUnclamped<WpParam, U>>::Scalar

The number type that’s used in parameters when converting.
Source§

fn into_cam16_unclamped( self, parameters: BakedParameters<WpParam, <U as IntoCam16Unclamped<WpParam, T>>::Scalar>, ) -> T

Converts self into C, using the provided parameters.
Source§

impl<T, U> IntoColor<U> for T
where U: FromColor<T>,

Source§

fn into_color(self) -> U

Convert into T with values clamped to the color defined bounds Read more
Source§

impl<T, U> IntoColorUnclamped<U> for T
where U: FromColorUnclamped<T>,

Source§

fn into_color_unclamped(self) -> U

Convert into T. The resulting color might be invalid in its color space Read more
Source§

impl<T> IntoEither for T

Source§

fn into_either(self, into_left: bool) -> Either<Self, Self>

Converts self into a Left variant of Either<Self, Self> if into_left is true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
Source§

fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
where F: FnOnce(&Self) -> bool,

Converts self into a Left variant of Either<Self, Self> if into_left(&self) returns true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
Source§

impl<T> IntoStimulus<T> for T

Source§

fn into_stimulus(self) -> T

Converts self into T, while performing the appropriate scaling, rounding and clamping.
Source§

impl<T, C> TryComponentsInto<C> for T
where C: TryFromComponents<T>,

Source§

type Error = <C as TryFromComponents<T>>::Error

The error for when try_into_colors fails to cast.
Source§

fn try_components_into(self) -> Result<C, <T as TryComponentsInto<C>>::Error>

Try to cast this collection of color components into a collection of colors. Read more
Source§

impl<T, U> TryFrom<U> for T
where U: Into<T>,

Source§

type Error = Infallible

The type returned in the event of a conversion error.
Source§

fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
Source§

impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

Source§

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
Source§

fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
Source§

impl<T, U> TryIntoColor<U> for T
where U: TryFromColor<T>,

Source§

fn try_into_color(self) -> Result<U, OutOfBounds<U>>

Convert into T, returning ok if the color is inside of its defined range, otherwise an OutOfBounds error is returned which contains the unclamped color. Read more
Source§

impl<C, U> UintsFrom<C> for U
where C: IntoUints<U>,

Source§

fn uints_from(colors: C) -> U

Cast a collection of colors into a collection of unsigned integers.
Source§

impl<C, U> UintsInto<C> for U
where C: FromUints<U>,

Source§

fn uints_into(self) -> C

Cast this collection of unsigned integers into a collection of colors.