pub struct EditableTableState<S> {
pub mode: Mode,
pub table: TableState<RowSelection>,
pub editor: S,
pub mouse: MouseFlags,
pub non_exhaustive: NonExhaustive,
}Expand description
State for EditTable.
Contains mode to differentiate between edit/non-edit.
This will lock the focus to the input line while editing.
Fields§
§mode: ModeEditing mode.
table: TableState<RowSelection>Backing table.
editor: SEditor
mouse: MouseFlags§non_exhaustive: NonExhaustiveImplementations§
Source§impl<S> EditableTableState<S>
impl<S> EditableTableState<S>
Sourcepub fn new(editor: S) -> EditableTableState<S>
pub fn new(editor: S) -> EditableTableState<S>
New state.
Sourcepub fn named(name: &str, editor: S) -> EditableTableState<S>
pub fn named(name: &str, editor: S) -> EditableTableState<S>
New state with a named focus.
Source§impl<S> EditableTableState<S>where
S: TableEditorState,
impl<S> EditableTableState<S>where
S: TableEditorState,
Sourcepub fn is_editing(&self) -> bool
pub fn is_editing(&self) -> bool
Editing is active?
Sourcepub fn remove(&mut self, row: usize)
pub fn remove(&mut self, row: usize)
Remove the item at the selected row.
This doesn’t change the actual list of items, but does all the bookkeeping with the table-state.
Sourcepub fn edit_new(&mut self, row: usize)
pub fn edit_new(&mut self, row: usize)
Edit a new item inserted at the selected row.
The editor state must be initialized to an appropriate state beforehand.
See TableEditorState::set_value
This does all the bookkeeping with the table-state and switches the mode to Mode::Insert.
Sourcepub fn edit(&mut self, col: usize, row: usize)
pub fn edit(&mut self, col: usize, row: usize)
Edit the item at the selected row.
The editor state must be initialized to an appropriate state beforehand.
See TableEditorState::set_value
This does all the bookkeeping with the table-state and switches the mode to Mode::Edit.
Sourcepub fn cancel(&mut self)
pub fn cancel(&mut self)
Cancel editing.
This doesn’t reset the edit-widget.
See TableEditorState::set_value
But it does all the bookkeeping with the table-state and switches the mode back to Mode::View.
Trait Implementations§
Source§impl<S> Debug for EditableTableState<S>where
S: Debug,
impl<S> Debug for EditableTableState<S>where
S: Debug,
Source§impl<S> Default for EditableTableState<S>where
S: Default,
impl<S> Default for EditableTableState<S>where
S: Default,
Source§fn default() -> EditableTableState<S>
fn default() -> EditableTableState<S>
Source§impl<'a, S> HandleEvent<Event, &'a <S as TableEditorState>::Context<'a>, EditOutcome> for EditableTableState<S>where
S: HandleEvent<Event, &'a <S as TableEditorState>::Context<'a>, EditOutcome> + TableEditorState,
impl<'a, S> HandleEvent<Event, &'a <S as TableEditorState>::Context<'a>, EditOutcome> for EditableTableState<S>where
S: HandleEvent<Event, &'a <S as TableEditorState>::Context<'a>, EditOutcome> + TableEditorState,
Source§fn handle(
&mut self,
event: &Event,
ctx: &'a <S as TableEditorState>::Context<'a>,
) -> EditOutcome
fn handle( &mut self, event: &Event, ctx: &'a <S as TableEditorState>::Context<'a>, ) -> EditOutcome
Source§impl<S> HasFocus for EditableTableState<S>
impl<S> HasFocus for EditableTableState<S>
Source§fn build(&self, builder: &mut FocusBuilder)
fn build(&self, builder: &mut FocusBuilder)
Source§fn is_focused(&self) -> bool
fn is_focused(&self) -> bool
Source§fn lost_focus(&self) -> bool
fn lost_focus(&self) -> bool
Source§fn gained_focus(&self) -> bool
fn gained_focus(&self) -> bool
Source§impl<S> HasScreenCursor for EditableTableState<S>where
S: HasScreenCursor,
impl<S> HasScreenCursor for EditableTableState<S>where
S: HasScreenCursor,
Source§impl<S> RelocatableState for EditableTableState<S>where
S: TableEditorState + RelocatableState,
impl<S> RelocatableState for EditableTableState<S>where
S: TableEditorState + RelocatableState,
Source§fn relocate(&mut self, shift: (i16, i16), clip: Rect)
fn relocate(&mut self, shift: (i16, i16), clip: Rect)
Source§fn relocate_popup(&mut self, shift: (i16, i16), clip: Rect)
fn relocate_popup(&mut self, shift: (i16, i16), clip: Rect)
Auto Trait Implementations§
impl<S> !Freeze for EditableTableState<S>
impl<S> !RefUnwindSafe for EditableTableState<S>
impl<S> !Send for EditableTableState<S>
impl<S> !Sync for EditableTableState<S>
impl<S> Unpin for EditableTableState<S>where
S: Unpin,
impl<S> !UnwindSafe for EditableTableState<S>
Blanket Implementations§
Source§impl<S, D, Swp, Dwp, T> AdaptInto<D, Swp, Dwp, T> for Swhere
T: Real + Zero + Arithmetics + Clone,
Swp: WhitePoint<T>,
Dwp: WhitePoint<T>,
D: AdaptFrom<S, Swp, Dwp, T>,
impl<S, D, Swp, Dwp, T> AdaptInto<D, Swp, Dwp, T> for Swhere
T: Real + Zero + Arithmetics + Clone,
Swp: WhitePoint<T>,
Dwp: WhitePoint<T>,
D: AdaptFrom<S, Swp, Dwp, T>,
Source§fn adapt_into_using<M>(self, method: M) -> Dwhere
M: TransformMatrix<T>,
fn adapt_into_using<M>(self, method: M) -> Dwhere
M: TransformMatrix<T>,
Source§fn adapt_into(self) -> D
fn adapt_into(self) -> D
Source§impl<T, C> ArraysFrom<C> for Twhere
C: IntoArrays<T>,
impl<T, C> ArraysFrom<C> for Twhere
C: IntoArrays<T>,
Source§fn arrays_from(colors: C) -> T
fn arrays_from(colors: C) -> T
Source§impl<T, C> ArraysInto<C> for Twhere
C: FromArrays<T>,
impl<T, C> ArraysInto<C> for Twhere
C: FromArrays<T>,
Source§fn arrays_into(self) -> C
fn arrays_into(self) -> C
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Source§impl<WpParam, T, U> Cam16IntoUnclamped<WpParam, T> for Uwhere
T: FromCam16Unclamped<WpParam, U>,
impl<WpParam, T, U> Cam16IntoUnclamped<WpParam, T> for Uwhere
T: FromCam16Unclamped<WpParam, U>,
Source§type Scalar = <T as FromCam16Unclamped<WpParam, U>>::Scalar
type Scalar = <T as FromCam16Unclamped<WpParam, U>>::Scalar
parameters when converting.Source§fn cam16_into_unclamped(
self,
parameters: BakedParameters<WpParam, <U as Cam16IntoUnclamped<WpParam, T>>::Scalar>,
) -> T
fn cam16_into_unclamped( self, parameters: BakedParameters<WpParam, <U as Cam16IntoUnclamped<WpParam, T>>::Scalar>, ) -> T
self into C, using the provided parameters.Source§impl<T, C> ComponentsFrom<C> for Twhere
C: IntoComponents<T>,
impl<T, C> ComponentsFrom<C> for Twhere
C: IntoComponents<T>,
Source§fn components_from(colors: C) -> T
fn components_from(colors: C) -> T
Source§impl<T> FromAngle<T> for T
impl<T> FromAngle<T> for T
Source§fn from_angle(angle: T) -> T
fn from_angle(angle: T) -> T
angle.Source§impl<T, U> FromStimulus<U> for Twhere
U: IntoStimulus<T>,
impl<T, U> FromStimulus<U> for Twhere
U: IntoStimulus<T>,
Source§fn from_stimulus(other: U) -> T
fn from_stimulus(other: U) -> T
other into Self, while performing the appropriate scaling,
rounding and clamping.Source§impl<T, U> IntoAngle<U> for Twhere
U: FromAngle<T>,
impl<T, U> IntoAngle<U> for Twhere
U: FromAngle<T>,
Source§fn into_angle(self) -> U
fn into_angle(self) -> U
T.Source§impl<WpParam, T, U> IntoCam16Unclamped<WpParam, T> for Uwhere
T: Cam16FromUnclamped<WpParam, U>,
impl<WpParam, T, U> IntoCam16Unclamped<WpParam, T> for Uwhere
T: Cam16FromUnclamped<WpParam, U>,
Source§type Scalar = <T as Cam16FromUnclamped<WpParam, U>>::Scalar
type Scalar = <T as Cam16FromUnclamped<WpParam, U>>::Scalar
parameters when converting.Source§fn into_cam16_unclamped(
self,
parameters: BakedParameters<WpParam, <U as IntoCam16Unclamped<WpParam, T>>::Scalar>,
) -> T
fn into_cam16_unclamped( self, parameters: BakedParameters<WpParam, <U as IntoCam16Unclamped<WpParam, T>>::Scalar>, ) -> T
self into C, using the provided parameters.Source§impl<T, U> IntoColor<U> for Twhere
U: FromColor<T>,
impl<T, U> IntoColor<U> for Twhere
U: FromColor<T>,
Source§fn into_color(self) -> U
fn into_color(self) -> U
Source§impl<T, U> IntoColorUnclamped<U> for Twhere
U: FromColorUnclamped<T>,
impl<T, U> IntoColorUnclamped<U> for Twhere
U: FromColorUnclamped<T>,
Source§fn into_color_unclamped(self) -> U
fn into_color_unclamped(self) -> U
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§impl<T> IntoStimulus<T> for T
impl<T> IntoStimulus<T> for T
Source§fn into_stimulus(self) -> T
fn into_stimulus(self) -> T
self into T, while performing the appropriate scaling,
rounding and clamping.Source§impl<T, C> TryComponentsInto<C> for Twhere
C: TryFromComponents<T>,
impl<T, C> TryComponentsInto<C> for Twhere
C: TryFromComponents<T>,
Source§type Error = <C as TryFromComponents<T>>::Error
type Error = <C as TryFromComponents<T>>::Error
try_into_colors fails to cast.Source§fn try_components_into(self) -> Result<C, <T as TryComponentsInto<C>>::Error>
fn try_components_into(self) -> Result<C, <T as TryComponentsInto<C>>::Error>
Source§impl<T, U> TryIntoColor<U> for Twhere
U: TryFromColor<T>,
impl<T, U> TryIntoColor<U> for Twhere
U: TryFromColor<T>,
Source§fn try_into_color(self) -> Result<U, OutOfBounds<U>>
fn try_into_color(self) -> Result<U, OutOfBounds<U>>
OutOfBounds error is returned which contains
the unclamped color. Read more