pub struct ClipperBuffer<'a, W>{ /* private fields */ }Expand description
Second stage: render widgets to the temporary buffer.
Implementations§
Source§impl<'a, W> ClipperBuffer<'a, W>
impl<'a, W> ClipperBuffer<'a, W>
Sourcepub fn is_visible(&self, widget: W) -> bool
pub fn is_visible(&self, widget: W) -> bool
Is the widget visible.
Sourcepub fn render_label<FN>(&mut self, widget: W, render_fn: FN) -> bool
pub fn render_label<FN>(&mut self, widget: W, render_fn: FN) -> bool
Render the label for the given widget.
Sourcepub fn render_widget<FN, WW>(&mut self, widget: W, render_fn: FN) -> bool
pub fn render_widget<FN, WW>(&mut self, widget: W, render_fn: FN) -> bool
Render a stateless widget and its label.
Sourcepub fn render<FN, WW, SS>(
&mut self,
widget: W,
render_fn: FN,
state: &mut SS,
) -> bool
pub fn render<FN, WW, SS>( &mut self, widget: W, render_fn: FN, state: &mut SS, ) -> bool
Render a stateful widget and its label.
Sourcepub fn locate_widget(&self, widget: W) -> Option<Rect>
pub fn locate_widget(&self, widget: W) -> Option<Rect>
Get the buffer coordinates for the given widget.
Sourcepub fn locate_label(&self, widget: W) -> Option<Rect>
pub fn locate_label(&self, widget: W) -> Option<Rect>
Get the buffer coordinates for the label of the given widget.
Sourcepub fn locate_area(&self, area: Rect) -> Option<Rect>
pub fn locate_area(&self, area: Rect) -> Option<Rect>
Relocate the area from layout coordinates to buffer coordinates, which is a noop as those are aligned.
But this will return None if the given area is outside the buffer.
Sourcepub fn relocate<S>(&self, widget: W, state: &mut S)where
S: RelocatableState,
pub fn relocate<S>(&self, widget: W, state: &mut S)where
S: RelocatableState,
After rendering the widget to the buffer it may have stored areas in its state. These will be in buffer coordinates instead of screen coordinates.
Call this function to correct this after rendering.
Note:
This is only necessary if you do some manual rendering of stateful widgets. If you use [render] this will happen automatically
Parameter:
widget: The visibility of this widget will determine if the areas in state are shifted or hidden altogether.
pub fn finish(self, buffer: &mut Buffer, state: &mut ClipperState<W>)
Trait Implementations§
Source§impl<'a, W> Debug for ClipperBuffer<'a, W>
impl<'a, W> Debug for ClipperBuffer<'a, W>
Auto Trait Implementations§
impl<'a, W> Freeze for ClipperBuffer<'a, W>
impl<'a, W> !RefUnwindSafe for ClipperBuffer<'a, W>
impl<'a, W> !Send for ClipperBuffer<'a, W>
impl<'a, W> !Sync for ClipperBuffer<'a, W>
impl<'a, W> Unpin for ClipperBuffer<'a, W>
impl<'a, W> !UnwindSafe for ClipperBuffer<'a, W>
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