rat_widget::table::edit::vec

Struct EditVecState

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pub struct EditVecState<S>
where S: EditorState,
{ pub mode: Mode, pub table: TableState<RowSelection>, pub editor: S, pub editor_focus: FocusFlag, pub editor_data: Rc<RefCell<Vec<<S as EditorState>::Data>>>, pub mouse: MouseFlags, }
Expand description

State for EditTable.

Contains mode to differentiate between edit/non-edit. This will lock the focus to the input line while editing.

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§mode: Mode

Editing mode.

§table: TableState<RowSelection>

Backing table.

§editor: S

Editor

§editor_focus: FocusFlag

Focus-flag for the whole editor widget.

§editor_data: Rc<RefCell<Vec<<S as EditorState>::Data>>>

Data store

§mouse: MouseFlags

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impl<S> EditVecState<S>
where S: EditorState,

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pub fn new(editor: S) -> EditVecState<S>

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pub fn named(name: &str, editor: S) -> EditVecState<S>

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impl<S> EditVecState<S>
where S: EditorState,

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pub fn is_editing(&self) -> bool

Editing is active?

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pub fn is_insert(&self) -> bool

Is the current edit an insert?

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pub fn remove(&mut self, row: usize)

Remove the item at the selected row.

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pub fn edit_new( &mut self, row: usize, ctx: &<S as EditorState>::Context<'_>, ) -> Result<(), <S as EditorState>::Err>

Edit a new item inserted at the selected row.

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pub fn edit( &mut self, row: usize, ctx: &<S as EditorState>::Context<'_>, ) -> Result<(), <S as EditorState>::Err>

Edit the item at the selected row.

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pub fn cancel(&mut self)

Cancel editing.

Updates the state to remove the edited row.

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pub fn commit( &mut self, ctx: &<S as EditorState>::Context<'_>, ) -> Result<(), <S as EditorState>::Err>

Commit the changes in the editor.

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pub fn commit_and_append( &mut self, ctx: &<S as EditorState>::Context<'_>, ) -> Result<(), <S as EditorState>::Err>

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pub fn commit_and_edit( &mut self, ctx: &<S as EditorState>::Context<'_>, ) -> Result<(), <S as EditorState>::Err>

Trait Implementations§

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impl<S> Debug for EditVecState<S>
where S: Debug + EditorState, <S as EditorState>::Data: Debug,

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fn fmt(&self, f: &mut Formatter<'_>) -> Result<(), Error>

Formats the value using the given formatter. Read more
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impl<S> Default for EditVecState<S>
where S: Default + EditorState,

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fn default() -> EditVecState<S>

Returns the “default value” for a type. Read more
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impl<'a, S> HandleEvent<Event, &'a <S as EditorState>::Context<'a>, Result<Outcome, <S as EditorState>::Err>> for EditVecState<S>

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fn handle( &mut self, event: &Event, ctx: &'a <S as EditorState>::Context<'a>, ) -> Result<Outcome, <S as EditorState>::Err>

Handle an event. Read more
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impl<S> HasFocus for EditVecState<S>
where S: EditorState,

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fn focus(&self) -> FocusFlag

Access to the flag for the rest.
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fn area(&self) -> Rect

Area for mouse focus. Read more
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fn navigable(&self) -> Navigation

Declares how the widget interacts with focus. Read more
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fn is_focused(&self) -> bool

Focused?
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fn lost_focus(&self) -> bool

Just lost focus.
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fn gained_focus(&self) -> bool

Just gained focus.
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fn build(&self, builder: &mut FocusBuilder)

Build the focus-structure for the container.
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fn area_z(&self) -> u16

Z value for the area. Read more
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impl<S> HasScreenCursor for EditVecState<S>

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fn screen_cursor(&self) -> Option<(u16, u16)>

This returns the cursor position if Read more

Auto Trait Implementations§

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impl<S> !Freeze for EditVecState<S>

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impl<S> !RefUnwindSafe for EditVecState<S>

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impl<S> !Send for EditVecState<S>

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impl<S> !Sync for EditVecState<S>

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impl<S> Unpin for EditVecState<S>
where S: Unpin,

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impl<S> !UnwindSafe for EditVecState<S>

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> IntoEither for T

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fn into_either(self, into_left: bool) -> Either<Self, Self>

Converts self into a Left variant of Either<Self, Self> if into_left is true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
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fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
where F: FnOnce(&Self) -> bool,

Converts self into a Left variant of Either<Self, Self> if into_left(&self) returns true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.