Struct rat_widget::splitter::SplitState

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#[non_exhaustive]
pub struct SplitState { pub area: Rect, pub inner: Rect, pub widget_areas: Vec<Rect>, pub splitline_areas: Vec<Rect>, pub splitline_mark_areas: Vec<Position>, pub mark_offset: u16, pub direction: Direction, pub split_type: SplitType, pub lengths: Vec<u16>, pub focus: FocusFlag, pub focus_marker: Option<usize>, pub mouse: MouseFlagsN, /* private fields */ }
Expand description

State & event handling.

Fields (Non-exhaustive)§

This struct is marked as non-exhaustive
Non-exhaustive structs could have additional fields added in future. Therefore, non-exhaustive structs cannot be constructed in external crates using the traditional Struct { .. } syntax; cannot be matched against without a wildcard ..; and struct update syntax will not work.
§area: Rect

Total area. readonly. renewed for each render.

§inner: Rect

Area inside the border. readonly. renewed for each render.

§widget_areas: Vec<Rect>

The widget areas. Use this after calling layout() to render your widgets. readonly renewed for each render.

§splitline_areas: Vec<Rect>

Area used by the splitter. This is area is used for moving the splitter. It might overlap with the widget area. readonly renewed for each render.

§splitline_mark_areas: Vec<Position>

Start position for drawing the mark. readonly renewed for each render.

§mark_offset: u16

Offset of the mark from top/left. readonly renewed for each render.

§direction: Direction

Direction of the split. readonly renewed for each render.

§split_type: SplitType

readonly renewed for each render.

§lengths: Vec<u16>

Layout-widths for the split-areas.

This information is used after the initial render to lay out the splitter. read+write

§focus: FocusFlag

Focus. read+write

§focus_marker: Option<usize>

If the splitter has the focus you can navigate between the split-markers. This is the currently active split-marker. read+write

§mouse: MouseFlagsN

Mouseflags. read+write

Implementations§

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impl SplitState

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pub fn new() -> Self

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pub fn named(name: &str) -> Self

New state with a focus-name.

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pub fn set_screen_split_pos(&mut self, n: usize, pos: (u16, u16)) -> bool

Set the position for the nth splitter.

The position is limited the combined area of the two adjacent areas.

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pub fn move_split_left(&mut self, n: usize, delta: u16) -> bool

Move the nth split position. Does nothing if the change is bigger than the length of the split.

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pub fn move_split_right(&mut self, n: usize, delta: u16) -> bool

Move the nth split position. Does nothing if the change is bigger than the length of the split.

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pub fn move_split_up(&mut self, n: usize, delta: u16) -> bool

Move the nth split position. Does nothing if the change is bigger than the length of the split.

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pub fn move_split_down(&mut self, n: usize, delta: u16) -> bool

Move the nth split position. Does nothing if the change is bigger than the length of the split.

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pub fn select_next_split(&mut self) -> bool

Select the next splitter for manual adjustment.

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pub fn select_prev_split(&mut self) -> bool

Select the previous splitter for manual adjustment.

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pub fn is_hidden(&self, n: usize) -> bool

Is the split hidden?

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pub fn hide_split(&mut self, n: usize) -> bool

Hide the split and adds its area to the following split.

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pub fn show_split(&mut self, n: usize) -> bool

Trait Implementations§

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impl Debug for SplitState

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for SplitState

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fn default() -> Self

Returns the “default value” for a type. Read more
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impl HandleEvent<Event, MouseOnly, Outcome> for SplitState

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fn handle(&mut self, event: &Event, _qualifier: MouseOnly) -> Outcome

Handle an event. Read more
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impl HandleEvent<Event, Regular, Outcome> for SplitState

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fn handle(&mut self, event: &Event, _qualifier: Regular) -> Outcome

Handle an event. Read more
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impl HasFocusFlag for SplitState

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fn focus(&self) -> FocusFlag

Access to the flag for the rest.
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fn area(&self) -> Rect

Access the area for mouse focus.
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fn navigable(&self) -> Navigation

Declares how the widget interacts with focus. Read more
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fn z_areas(&self) -> &[ZRect]

The widget might have several disjointed areas. This is the case if it is showing a popup, but there might be other causes. Read more
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fn is_focused(&self) -> bool

Focused?
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fn lost_focus(&self) -> bool

Just lost focus.
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fn gained_focus(&self) -> bool

Just gained focus.

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