Struct rat_widget::event::MouseOnly
source · pub struct MouseOnly;Expand description
Handler for mouse events only.
- Useful when writing a new key binding.
- FocusKeys should only be handled by the focused widget, while mouse events are not bound by the focus.
Trait Implementations§
source§impl HandleEvent<Event, MouseOnly, ButtonOutcome> for ButtonState
impl HandleEvent<Event, MouseOnly, ButtonOutcome> for ButtonState
source§impl HandleEvent<Event, MouseOnly, MenuOutcome> for MenuBarState
impl HandleEvent<Event, MouseOnly, MenuOutcome> for MenuBarState
source§impl HandleEvent<Event, MouseOnly, MenuOutcome> for MenuLineState
impl HandleEvent<Event, MouseOnly, MenuOutcome> for MenuLineState
source§impl HandleEvent<Event, MouseOnly, MenuOutcome> for PopupMenuState
impl HandleEvent<Event, MouseOnly, MenuOutcome> for PopupMenuState
source§impl HandleEvent<Event, MouseOnly, Outcome> for FTableState<CellSelection>
impl HandleEvent<Event, MouseOnly, Outcome> for FTableState<CellSelection>
source§impl HandleEvent<Event, MouseOnly, Outcome> for FTableState<NoSelection>
impl HandleEvent<Event, MouseOnly, Outcome> for FTableState<NoSelection>
source§impl HandleEvent<Event, MouseOnly, Outcome> for FTableState<RowSelection>
impl HandleEvent<Event, MouseOnly, Outcome> for FTableState<RowSelection>
source§impl HandleEvent<Event, MouseOnly, Outcome> for FTableState<RowSetSelection>
impl HandleEvent<Event, MouseOnly, Outcome> for FTableState<RowSetSelection>
source§impl HandleEvent<Event, MouseOnly, Outcome> for RListState<NoSelection>
impl HandleEvent<Event, MouseOnly, Outcome> for RListState<NoSelection>
source§impl HandleEvent<Event, MouseOnly, Outcome> for RListState<RowSelection>
impl HandleEvent<Event, MouseOnly, Outcome> for RListState<RowSelection>
source§impl HandleEvent<Event, MouseOnly, Outcome> for RListState<RowSetSelection>
impl HandleEvent<Event, MouseOnly, Outcome> for RListState<RowSetSelection>
source§impl<'a> HandleEvent<Event, MouseOnly, ScrollOutcome> for ScrollArea<'a>
impl<'a> HandleEvent<Event, MouseOnly, ScrollOutcome> for ScrollArea<'a>
Handle scrolling for the whole area spanned by the two scroll-states.
source§impl HandleEvent<Event, MouseOnly, ScrollOutcome> for ScrollState
impl HandleEvent<Event, MouseOnly, ScrollOutcome> for ScrollState
source§impl HandleEvent<Event, MouseOnly, TextOutcome> for DateInputState
impl HandleEvent<Event, MouseOnly, TextOutcome> for DateInputState
source§impl HandleEvent<Event, MouseOnly, TextOutcome> for MaskedInputState
impl HandleEvent<Event, MouseOnly, TextOutcome> for MaskedInputState
source§impl HandleEvent<Event, MouseOnly, TextOutcome> for NumberInputState
impl HandleEvent<Event, MouseOnly, TextOutcome> for NumberInputState
source§impl HandleEvent<Event, MouseOnly, TextOutcome> for TextAreaState
impl HandleEvent<Event, MouseOnly, TextOutcome> for TextAreaState
source§impl HandleEvent<Event, MouseOnly, TextOutcome> for TextInputState
impl HandleEvent<Event, MouseOnly, TextOutcome> for TextInputState
Auto Trait Implementations§
impl Freeze for MouseOnly
impl RefUnwindSafe for MouseOnly
impl Send for MouseOnly
impl Sync for MouseOnly
impl Unpin for MouseOnly
impl UnwindSafe for MouseOnly
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> IntoEither for T
impl<T> IntoEither for T
source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moresource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read more