Palette

Struct Palette 

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pub struct Palette {
Show 22 fields pub name: Cow<'static, str>, pub text_light: Color, pub text_bright: Color, pub text_dark: Color, pub text_black: Color, pub white: [Color; 8], pub black: [Color; 8], pub gray: [Color; 8], pub red: [Color; 8], pub orange: [Color; 8], pub yellow: [Color; 8], pub limegreen: [Color; 8], pub green: [Color; 8], pub bluegreen: [Color; 8], pub cyan: [Color; 8], pub blue: [Color; 8], pub deepblue: [Color; 8], pub purple: [Color; 8], pub magenta: [Color; 8], pub redpink: [Color; 8], pub primary: [Color; 8], pub secondary: [Color; 8],
}
Expand description

Color palette.

This provides the palette used for a theme.

The ideas packed in here are

  • provide two colors for highlighting and accents.
  • I always want some white, black and gray.
  • I don’t want to miss out anything, so go once round the hue in HSV. Take steps of 30° then we hit pretty much anything interesting.
  • Just one variant of each color is not enough, make it 4.
  • Background colors need extra considerations. Extend to 8.

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§name: Cow<'static, str>§text_light: Color§text_bright: Color§text_dark: Color§text_black: Color§white: [Color; 8]§black: [Color; 8]§gray: [Color; 8]§red: [Color; 8]§orange: [Color; 8]§yellow: [Color; 8]§limegreen: [Color; 8]§green: [Color; 8]§bluegreen: [Color; 8]§cyan: [Color; 8]§blue: [Color; 8]§deepblue: [Color; 8]§purple: [Color; 8]§magenta: [Color; 8]§redpink: [Color; 8]§primary: [Color; 8]§secondary: [Color; 8]

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impl Palette

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pub const BRIGHT_0: usize = 0usize

Color index for a bright variant of the base color. Brightness increases with the number.

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pub const BRIGHT_1: usize = 1usize

Color index for a bright variant of the base color. Brightness increases with the number.

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pub const BRIGHT_2: usize = 2usize

Color index for a bright variant of the base color. Brightness increases with the number.

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pub const BRIGHT_3: usize = 3usize

Color index for a bright variant of the base color. Brightness increases with the number.

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pub const DARK_0: usize = 4usize

Color index for a dark variant of the base color. Brightness increases with the number.

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pub const DARK_1: usize = 5usize

Color index for a dark variant of the base color. Brightness increases with the number.

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pub const DARK_2: usize = 6usize

Color index for a dark variant of the base color. Brightness increases with the number.

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pub const DARK_3: usize = 7usize

Color index for a dark variant of the base color. Brightness increases with the number.

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pub fn white(&self, n: usize, contrast: Contrast) -> Style

Create a style from the given white shade. n is 0..=3

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pub fn black(&self, n: usize, contrast: Contrast) -> Style

Create a style from the given black shade. n is 0..=3

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pub fn gray(&self, n: usize, contrast: Contrast) -> Style

Create a style from the given gray shade. n is 0..=3

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pub fn red(&self, n: usize, contrast: Contrast) -> Style

Create a style from the given red shade. n is 0..=3

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pub fn orange(&self, n: usize, contrast: Contrast) -> Style

Create a style from the given orange shade. n is 0..=3

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pub fn yellow(&self, n: usize, contrast: Contrast) -> Style

Create a style from the given yellow shade. n is 0..=3

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pub fn limegreen(&self, n: usize, contrast: Contrast) -> Style

Create a style from the given limegreen shade. n is 0..=3

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pub fn green(&self, n: usize, contrast: Contrast) -> Style

Create a style from the given green shade. n is 0..=3

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pub fn bluegreen(&self, n: usize, contrast: Contrast) -> Style

Create a style from the given bluegreen shade. n is 0..=3

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pub fn cyan(&self, n: usize, contrast: Contrast) -> Style

Create a style from the given cyan shade. n is 0..=3

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pub fn blue(&self, n: usize, contrast: Contrast) -> Style

Create a style from the given blue shade. n is 0..=3

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pub fn deepblue(&self, n: usize, contrast: Contrast) -> Style

Create a style from the given deepblue shade. n is 0..=3

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pub fn purple(&self, n: usize, contrast: Contrast) -> Style

Create a style from the given purple shade. n is 0..=3

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pub fn magenta(&self, n: usize, contrast: Contrast) -> Style

Create a style from the given magenta shade. n is 0..=3

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pub fn redpink(&self, n: usize, contrast: Contrast) -> Style

Create a style from the given redpink shade. n is 0..=3

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pub fn primary(&self, n: usize, contrast: Contrast) -> Style

Create a style from the given primary shade. n is 0..=3

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pub fn secondary(&self, n: usize, contrast: Contrast) -> Style

Create a style from the given secondary shade. n is 0..=3

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impl Palette

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pub fn style(&self, color: Color, contrast: Contrast) -> Style

Create a style with the given background color and contrast.

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pub fn high_contrast(&self, color: Color) -> Style

Create a style with the given background color. Uses white[3] or black[0] for the foreground, based on rate_text_color.

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pub fn normal_contrast(&self, color: Color) -> Style

Create a style with the given background color. Uses white[0] or black[3] for the foreground, based on rate_text_color.

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pub fn normal_contrast_color(&self, bg: Color, text_colors: &[Color]) -> Style

Pick a color from the choice with a good contrast to the given background.

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pub fn high_contrast_color(&self, bg: Color, text_colors: &[Color]) -> Style

Pick a color from the choice with the best contrast to the given background.

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pub fn rate_text_color(color: Color) -> Option<TextColorRating>

This gives back a TextColorRating for the given background.

This converts RGB to grayscale and takes the grayscale value of VGA cyan as threshold, which is about 105 out of 255. This point is a bit arbitrary, just based on what I perceive as acceptable. But it produces a good reading contrast in my experience.

For the named colors it takes the VGA equivalent as a base. For indexed colors it splits the range in half as an estimate.

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pub const fn darken(color: Color, scale_to: u8) -> Color

Reduces the range of the given color from 0..255 to 0..scale_to.

This gives a true dark equivalent which can be used as a background for a dark theme.

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pub const fn grayscale(color: Color) -> Color

Converts the given color to an equivalent grayscale.

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pub const fn color32(c0: u32) -> Color

Color from u32

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pub const fn interpolate(c0: u32, c1: u32, dark_scale_to: u8) -> [Color; 8]

Calculates a linear interpolation for the two colors and fills the first 4 colors with it. The next 4 colors are scaled down versions using dark_scale_to.

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pub const fn scale_to(v: u8, scale_to: u8) -> u8

Scale the u8 down to scale_to.

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pub const fn color2rgb(color: Color) -> (u8, u8, u8)

Gives back the rgb for any ratatui Color. Has the indexed and the named colors too.

Trait Implementations§

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impl Clone for Palette

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fn clone(&self) -> Palette

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for Palette

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for Palette

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fn default() -> Palette

Returns the “default value” for a type. Read more
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impl PartialEq for Palette

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fn eq(&self, other: &Palette) -> bool

Tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl Eq for Palette

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impl StructuralPartialEq for Palette

Auto Trait Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<T> DynClone for T
where T: Clone,

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fn __clone_box(&self, _: Private) -> *mut ()

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impl<Q, K> Equivalent<K> for Q
where Q: Eq + ?Sized, K: Borrow<Q> + ?Sized,

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fn equivalent(&self, key: &K) -> bool

Compare self to key and return true if they are equal.
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> IntoEither for T

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fn into_either(self, into_left: bool) -> Either<Self, Self>

Converts self into a Left variant of Either<Self, Self> if into_left is true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
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fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
where F: FnOnce(&Self) -> bool,

Converts self into a Left variant of Either<Self, Self> if into_left(&self) returns true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.