Palette

Struct Palette 

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pub struct Palette {
Show 17 fields pub white: [Color; 8], pub black: [Color; 8], pub gray: [Color; 8], pub red: [Color; 8], pub orange: [Color; 8], pub yellow: [Color; 8], pub limegreen: [Color; 8], pub green: [Color; 8], pub bluegreen: [Color; 8], pub cyan: [Color; 8], pub blue: [Color; 8], pub deepblue: [Color; 8], pub purple: [Color; 8], pub magenta: [Color; 8], pub redpink: [Color; 8], pub primary: [Color; 8], pub secondary: [Color; 8],
}
Expand description

Color palette.

This provides the palette used for a theme.

The ideas packed in here are

  • provide two colors for highlighting and accents.
  • I always want some white, black and gray.
  • I don’t want to miss out anything, so go once round the hue in HSV. Take steps of 30° then we hit pretty much anything interesting.
  • Just one variant of each color is not enough, make it 4.
  • Background colors need extra considerations. Extend to 8.

Fields§

§white: [Color; 8]§black: [Color; 8]§gray: [Color; 8]§red: [Color; 8]§orange: [Color; 8]§yellow: [Color; 8]§limegreen: [Color; 8]§green: [Color; 8]§bluegreen: [Color; 8]§cyan: [Color; 8]§blue: [Color; 8]§deepblue: [Color; 8]§purple: [Color; 8]§magenta: [Color; 8]§redpink: [Color; 8]§primary: [Color; 8]§secondary: [Color; 8]

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impl Palette

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pub const BRIGHT_0: usize = 0usize

Color index for a bright variant of the base color. Brightness increases with the number.

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pub const BRIGHT_1: usize = 1usize

Color index for a bright variant of the base color. Brightness increases with the number.

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pub const BRIGHT_2: usize = 2usize

Color index for a bright variant of the base color. Brightness increases with the number.

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pub const BRIGHT_3: usize = 3usize

Color index for a bright variant of the base color. Brightness increases with the number.

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pub const DARK_0: usize = 4usize

Color index for a dark variant of the base color. Brightness increases with the number.

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pub const DARK_1: usize = 5usize

Color index for a dark variant of the base color. Brightness increases with the number.

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pub const DARK_2: usize = 6usize

Color index for a dark variant of the base color. Brightness increases with the number.

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pub const DARK_3: usize = 7usize

Color index for a dark variant of the base color. Brightness increases with the number.

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pub fn white(&self, n: usize, contrast: Contrast) -> Style

Create a style from the given white shade. n is 0..=3

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pub fn black(&self, n: usize, contrast: Contrast) -> Style

Create a style from the given black shade. n is 0..=3

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pub fn gray(&self, n: usize, contrast: Contrast) -> Style

Create a style from the given gray shade. n is 0..=3

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pub fn red(&self, n: usize, contrast: Contrast) -> Style

Create a style from the given red shade. n is 0..=3

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pub fn orange(&self, n: usize, contrast: Contrast) -> Style

Create a style from the given orange shade. n is 0..=3

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pub fn yellow(&self, n: usize, contrast: Contrast) -> Style

Create a style from the given yellow shade. n is 0..=3

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pub fn limegreen(&self, n: usize, contrast: Contrast) -> Style

Create a style from the given limegreen shade. n is 0..=3

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pub fn green(&self, n: usize, contrast: Contrast) -> Style

Create a style from the given green shade. n is 0..=3

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pub fn bluegreen(&self, n: usize, contrast: Contrast) -> Style

Create a style from the given bluegreen shade. n is 0..=3

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pub fn cyan(&self, n: usize, contrast: Contrast) -> Style

Create a style from the given cyan shade. n is 0..=3

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pub fn blue(&self, n: usize, contrast: Contrast) -> Style

Create a style from the given blue shade. n is 0..=3

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pub fn deepblue(&self, n: usize, contrast: Contrast) -> Style

Create a style from the given deepblue shade. n is 0..=3

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pub fn purple(&self, n: usize, contrast: Contrast) -> Style

Create a style from the given purple shade. n is 0..=3

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pub fn magenta(&self, n: usize, contrast: Contrast) -> Style

Create a style from the given magenta shade. n is 0..=3

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pub fn redpink(&self, n: usize, contrast: Contrast) -> Style

Create a style from the given redpink shade. n is 0..=3

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pub fn primary(&self, n: usize, contrast: Contrast) -> Style

Create a style from the given primary shade. n is 0..=3

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pub fn secondary(&self, n: usize, contrast: Contrast) -> Style

Create a style from the given secondary shade. n is 0..=3

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impl Palette

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pub fn style(&self, color: Color, contrast: Contrast) -> Style

Create a style with the given background color and contrast.

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pub fn high_contrast(&self, color: Color) -> Style

Create a style with the given background color. Uses white[3] or black[0] for the foreground, based on rate_text_color.

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pub fn normal_contrast(&self, color: Color) -> Style

Create a style with the given background color. Uses white[0] or black[3] for the foreground, based on rate_text_color.

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pub const fn rate_text_color(color: Color) -> Option<TextColorRating>

This gives back a TextColorRating for the given background.

This converts RGB to grayscale and takes the grayscale value of VGA cyan as threshold, which is about 105 out of 255. This point is a bit arbitrary, just based on what I perceive as acceptable. But it produces a good reading contrast in my experience.

For the named colors it takes the VGA equivalent as a base. For indexed colors it splits the range in half as an estimate.

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pub const fn darken(color: Color, scale_to: u8) -> Color

Reduces the range of the given color from 0..255 to 0..scale_to.

This gives a true dark equivalent which can be used as a background for a dark theme.

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pub const fn grayscale(color: Color) -> Color

Converts the given color to an equivalent grayscale.

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pub const fn interpolate(c0: u32, c1: u32, dark_scale_to: u8) -> [Color; 8]

Calculates a linear interpolation for the two colors and fills the first 4 colors with it. The next 4 colors are scaled down versions using dark_scale_to.

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pub const fn scale_to(v: u8, scale_to: u8) -> u8

Scale the u8 down to scale_to.

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pub const fn color2rgb(color: Color) -> (u8, u8, u8)

Gives back the rgb for any ratatui Color. Has the indexed and the named colors too.

Trait Implementations§

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impl Clone for Palette

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fn clone(&self) -> Palette

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for Palette

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for Palette

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fn default() -> Palette

Returns the “default value” for a type. Read more

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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where T: ?Sized,

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where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<T> DynClone for T
where T: Clone,

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fn __clone_box(&self, _: Private) -> *mut ()

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impl<T> From<T> for T

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Returns the argument unchanged.

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Calls U::from(self).

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fn into_either(self, into_left: bool) -> Either<Self, Self>

Converts self into a Left variant of Either<Self, Self> if into_left is true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
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fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

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