Struct PopupMenuState

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pub struct PopupMenuState {
    pub popup: PopupCoreState,
    pub item_areas: Vec<Rect>,
    pub sep_areas: Vec<Rect>,
    pub navchar: Vec<Option<char>>,
    pub disabled: Vec<bool>,
    pub selected: Option<usize>,
    pub mouse: MouseFlags,
    pub non_exhaustive: NonExhaustive,
}
Expand description

State & event handling.

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§popup: PopupCoreState

Popup data.

§item_areas: Vec<Rect>

Areas for each item. readonly. renewed for each render.

§sep_areas: Vec<Rect>

Area for the separator after each item. The area has height 0 if there is no separator. readonly. renewed for each render.

§navchar: Vec<Option<char>>

Letter navigation readonly. renewed for each render.

§disabled: Vec<bool>

Disabled menu-items.

§selected: Option<usize>

Selected item. read+write

§mouse: MouseFlags

Mouse flags used for mouse interaction

§non_exhaustive: NonExhaustive

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impl PopupMenuState

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pub fn new() -> Self

New

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pub fn named(name: &'static str) -> Self

New state with a focus name.

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pub fn set_popup_z(&mut self, z: u16)

Set the z-index for the popup-menu.

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pub fn popup_z(&self) -> u16

The z-index for the popup-menu.

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pub fn flip_active(&mut self)

Show the popup.

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pub fn is_active(&self) -> bool

Show the popup.

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pub fn set_active(&mut self, active: bool)

Show the popup.

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pub fn clear_areas(&mut self)

Clear the areas.

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pub fn len(&self) -> usize

Number of items.

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pub fn is_empty(&self) -> bool

Any items.

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pub fn select(&mut self, select: Option<usize>) -> bool

Selected item.

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pub fn selected(&self) -> Option<usize>

Selected item.

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pub fn prev_item(&mut self) -> bool

Select the previous item.

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pub fn next_item(&mut self) -> bool

Select the next item.

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pub fn navigate(&mut self, c: char) -> MenuOutcome

Select by navigation key.

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pub fn select_at(&mut self, pos: (u16, u16)) -> bool

Select item at position.

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pub fn item_at(&self, pos: (u16, u16)) -> Option<usize>

Item at position.

Trait Implementations§

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impl Clone for PopupMenuState

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fn clone(&self) -> PopupMenuState

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for PopupMenuState

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for PopupMenuState

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fn default() -> Self

Returns the “default value” for a type. Read more
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impl HandleEvent<Event, MouseOnly, MenuOutcome> for PopupMenuState

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fn handle(&mut self, event: &Event, _: MouseOnly) -> MenuOutcome

Handle an event. Read more
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impl HandleEvent<Event, Popup, MenuOutcome> for PopupMenuState

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fn handle(&mut self, event: &Event, _qualifier: Popup) -> MenuOutcome

Handle an event. Read more

Auto Trait Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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Gets the TypeId of self. Read more
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where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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Converts self into a Left variant of Either<Self, Self> if into_left(&self) returns true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
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type Owned = T

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