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Table

Struct Table 

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pub struct Table<'a, T: Copy, Selection = RowSelection> { /* private fields */ }
Expand description

Table widget that renders data from an Iterator.

This will do minimal rendering of the visible rows/cells of the table.

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Table::default()
        .data(state.table_data.iter())
        .widths([
            Constraint::Length(6),
            Constraint::Length(20),
            Constraint::Length(15),
            Constraint::Length(15),
            Constraint::Length(3),
        ])
        .render_cell(0, |_v, area, buf, ctx| {
            row_fmt.fmt_u(ctx.row).render(area, buf)
        })
        .render_cell(1, |v, area, buf, _ctx| v.text.render(area, buf))
        .render_cell(2, |v, area, buf, _ctx| {
            num1_fmt.fmt_u(v.num1).render(area, buf)
        })
        .render_cell(3, |v, area, buf, _ctx| {
            num2_fmt.fmt_u(v.num2).render(area, buf)
        })
        .render_cell(4, |v, area, buf, _ctx| {
            let cc = if v.check { "\u{2622}" } else { "\u{2623}" };
            cc.render(area, buf);
        })
        .column_spacing(1)
        .header(vec!["Nr", "Text", "Val1", "Val2", "State"])
        .footer(vec!["a", "b", "c", "d", "e"])
        .block(
            Block::bordered()
                .border_type(BorderType::Rounded)
                .title("tabledata-iter (no row-count)"),
        )
        .vscroll(Scroll::new())
        .styles(table(&ctx.theme))
        .render(l0[0], buf, &mut state.table);

Implementations§

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impl<'a, T: Copy, Selection> Table<'a, T, Selection>

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pub fn new() -> Self
where Selection: Default,

New, empty Table.

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pub fn data(self, data: impl IntoIterator<Item = T> + 'a) -> Self

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pub fn row_height( self, row_height_fn: impl FnMut(T, &TableContext<'_>) -> u8 + 'a, ) -> Self

Set the closure that calculates the row-height for a value.

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pub fn render_row( self, render_row_fn: impl FnMut(T, Rect, &mut Buffer, &TableContext<'_>) -> bool + 'a, ) -> Self

Set a closure for row-level rendering.

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pub fn render_cell( self, column: usize, render_cell_fn: impl FnMut(T, Rect, &mut Buffer, &TableContext<'_>) + 'a, ) -> Self

Set a closure for rendering one column.

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pub fn header<I>(self, header: I) -> Self
where I: IntoIterator, I::Item: Into<Text<'a>>,

Set the table-header.

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pub fn footer<I>(self, footer: I) -> Self
where I: IntoIterator, I::Item: Into<Text<'a>>,

Set the table-footer.

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pub fn widths<I>(self, widths: I) -> Self

Column widths as Constraints.

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pub fn varying_heights(self, varying: bool) -> Self

If your table uses varying row-heights for each row all page calculations will fail (somewhat). If you enable this flag, the row-heights for each row will be stored in the state to allow accurate page-calculations.

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pub fn flex(self, flex: Flex) -> Self

Flex for layout.

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pub fn column_spacing(self, spacing: u16) -> Self

Spacing between columns.

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pub fn layout_width(self, width: LayoutWidth) -> Self

Set the display width of the table. If this is not set, the width of the rendered area is used.

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pub fn block(self, block: Block<'a>) -> Self

Draws a block around the table widget.

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pub fn border_style(self, style: Style) -> Self

Sets the border-style for the Block, if any.

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pub fn title_style(self, style: Style) -> Self

Sets the title-style for the Block, if any.

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pub fn scroll(self, scroll: Scroll<'a>) -> Self

Scrollbars

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pub fn hscroll(self, scroll: Scroll<'a>) -> Self

Scrollbars

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pub fn vscroll(self, scroll: Scroll<'a>) -> Self

Scrollbars

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pub fn styles(self, styles: TableStyle) -> Self

Set all styles as a bundle.

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pub fn style(self, style: Style) -> Self

Base style for the table.

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pub fn header_style(self, style: Option<Style>) -> Self

Base style for the table.

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pub fn footer_style(self, style: Option<Style>) -> Self

Base style for the table.

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pub fn select_row_style(self, select_style: Option<Style>) -> Self

Style for a selected row. The chosen selection must support row-selection for this to take effect.

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pub fn show_row_focus(self, show: bool) -> Self

Add the focus-style to the row-style if the table is focused.

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pub fn select_column_style(self, select_style: Option<Style>) -> Self

Style for a selected column. The chosen selection must support column-selection for this to take effect.

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pub fn show_column_focus(self, show: bool) -> Self

Add the focus-style to the column-style if the table is focused.

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pub fn select_cell_style(self, select_style: Option<Style>) -> Self

Style for a selected cell. The chosen selection must support cell-selection for this to take effect.

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pub fn show_cell_focus(self, show: bool) -> Self

Add the focus-style to the cell-style if the table is focused.

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pub fn select_header_style(self, select_style: Option<Style>) -> Self

Style for a selected header cell. The chosen selection must support column-selection for this to take effect.

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pub fn show_header_focus(self, show: bool) -> Self

Add the focus-style to the header-style if the table is focused.

Style for a selected footer cell. The chosen selection must support column-selection for this to take effect.

Add the footer-style to the table-style if the table is focused.

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pub fn focus_style(self, focus_style: Option<Style>) -> Self

This style will be patched onto the selection to indicate that the widget has the input focus.

The selection must support some kind of selection for this to be effective.

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pub fn width(&self) -> u16

Inherent width.

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pub fn height(&self) -> u16

Inherent height.

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impl<'a, T: Copy, Selection> Default for Table<'a, T, Selection>

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fn default() -> Self

Returns the “default value” for a type. Read more
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impl<'a, T, Selection> StatefulWidget for Table<'a, T, Selection>
where T: 'a + Copy, Selection: TableSelection + Default,

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type State = TableState<Selection>

State associated with the stateful widget. Read more
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fn render(self, area: Rect, buf: &mut Buffer, state: &mut Self::State)

Draws the current state of the widget in the given buffer. That is the only method required to implement a custom stateful widget.

Auto Trait Implementations§

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impl<'a, T, Selection = RowSelection> !RefUnwindSafe for Table<'a, T, Selection>

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impl<'a, T, Selection = RowSelection> !Send for Table<'a, T, Selection>

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impl<'a, T, Selection = RowSelection> !Sync for Table<'a, T, Selection>

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impl<'a, T, Selection = RowSelection> !UnwindSafe for Table<'a, T, Selection>

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impl<'a, T, Selection> Forget for Table<'a, T, Selection>

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impl<'a, T, Selection> Freeze for Table<'a, T, Selection>
where Option<Box<dyn Iterator<Item = T> + 'a>>: Freeze, Option<Box<dyn FnMut(T, &TableContext<'_>) -> u8 + 'a>>: Freeze, Option<Box<dyn FnMut(T, Rect, &mut Buffer, &TableContext<'_>) -> bool + 'a>>: Freeze, Vec<Option<Box<dyn FnMut(T, Rect, &mut Buffer, &TableContext<'_>) + 'a>>>: Freeze, PhantomData<Selection>: Freeze,

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impl<'a, T, Selection> Unpin for Table<'a, T, Selection>
where Option<Box<dyn Iterator<Item = T> + 'a>>: Unpin, Option<Box<dyn FnMut(T, &TableContext<'_>) -> u8 + 'a>>: Unpin, Option<Box<dyn FnMut(T, Rect, &mut Buffer, &TableContext<'_>) -> bool + 'a>>: Unpin, Vec<Option<Box<dyn FnMut(T, Rect, &mut Buffer, &TableContext<'_>) + 'a>>>: Unpin, PhantomData<Selection>: Unpin,

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impl<'a, T, Selection> UnsafeUnpin for Table<'a, T, Selection>
where Option<Box<dyn Iterator<Item = T> + 'a>>: UnsafeUnpin, Option<Box<dyn FnMut(T, &TableContext<'_>) -> u8 + 'a>>: UnsafeUnpin, Option<Box<dyn FnMut(T, Rect, &mut Buffer, &TableContext<'_>) -> bool + 'a>>: UnsafeUnpin, Vec<Option<Box<dyn FnMut(T, Rect, &mut Buffer, &TableContext<'_>) + 'a>>>: UnsafeUnpin, PhantomData<Selection>: UnsafeUnpin,

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> IntoEither for T

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fn into_either(self, into_left: bool) -> Either<Self, Self> ⓘ

Converts self into a Left variant of Either<Self, Self> if into_left is true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
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fn into_either_with<F>(self, into_left: F) -> Either<Self, Self> ⓘ
where F: FnOnce(&Self) -> bool,

Converts self into a Left variant of Either<Self, Self> if into_left(&self) returns true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = !

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, !>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.