pub struct MouseFlagsN {
pub time: Cell<Option<SystemTime>>,
pub click: Cell<Clicks>,
pub drag: Cell<Option<usize>>,
pub hover: Cell<Option<usize>>,
pub non_exhaustive: NonExhaustive,
}Expand description
Some state for mouse interactions with multiple areas.
This helps with double-click and mouse drag recognition. Add this to your widget state.
Fields§
§time: Cell<Option<SystemTime>>Timestamp for double click
click: Cell<Clicks>Flag for the first down.
drag: Cell<Option<usize>>Drag enabled.
hover: Cell<Option<usize>>Hover detect.
non_exhaustive: NonExhaustiveImplementations§
Source§impl MouseFlagsN
impl MouseFlagsN
Sourcepub fn pos_of(&self, event: &MouseEvent) -> (u16, u16)
pub fn pos_of(&self, event: &MouseEvent) -> (u16, u16)
Returns column/row extracted from the Mouse-Event.
Sourcepub fn item_at(&self, areas: &[Rect], x_pos: u16, y_pos: u16) -> Option<usize>
pub fn item_at(&self, areas: &[Rect], x_pos: u16, y_pos: u16) -> Option<usize>
Which of the given rects is at the position.
Sourcepub fn row_at(&self, areas: &[Rect], y_pos: u16) -> Option<usize>
pub fn row_at(&self, areas: &[Rect], y_pos: u16) -> Option<usize>
Which row of the given contains the position. This uses only the vertical components of the given areas.
You might want to limit calling this functions when the full position is inside your target rect.
Sourcepub fn column_at(&self, areas: &[Rect], x_pos: u16) -> Option<usize>
pub fn column_at(&self, areas: &[Rect], x_pos: u16) -> Option<usize>
Column at given position. This uses only the horizontal components of the given areas.
You might want to limit calling this functions when the full position is inside your target rect.
Sourcepub fn row_at_drag(
&self,
encompassing: Rect,
areas: &[Rect],
y_pos: u16,
) -> Result<usize, isize>
pub fn row_at_drag( &self, encompassing: Rect, areas: &[Rect], y_pos: u16, ) -> Result<usize, isize>
Find a row position when dragging with the mouse. This uses positions
outside the given areas to estimate an invisible row that could be meant
by the mouse position. It uses the heuristic 1 row == 1 item for simplicity’s
sake.
Rows outside the bounds are returned as Err(isize), rows inside as Ok(usize).
Sourcepub fn column_at_drag(
&self,
encompassing: Rect,
areas: &[Rect],
x_pos: u16,
) -> Result<usize, isize>
pub fn column_at_drag( &self, encompassing: Rect, areas: &[Rect], x_pos: u16, ) -> Result<usize, isize>
Find a column position when dragging with the mouse. This uses positions
outside the given areas to estimate an invisible column that could be meant
by the mouse position. It uses the heuristic 1 column == 1 item for simplicity’s
sake.
Columns outside the bounds are returned as Err(isize), rows inside as Ok(usize).
Sourcepub fn hover(&self, areas: &[Rect], event: &MouseEvent) -> bool
pub fn hover(&self, areas: &[Rect], event: &MouseEvent) -> bool
Checks if this is a hover event for the widget.
Sourcepub fn drag(&self, areas: &[Rect], event: &MouseEvent) -> bool
pub fn drag(&self, areas: &[Rect], event: &MouseEvent) -> bool
Checks if this is a drag event for the widget.
It makes sense to allow drag events outside the given area, if the drag has been started with a click to the given area.
This function handles that case.
Sourcepub fn drag2(
&self,
areas: &[Rect],
event: &MouseEvent,
filter: KeyModifiers,
) -> bool
pub fn drag2( &self, areas: &[Rect], event: &MouseEvent, filter: KeyModifiers, ) -> bool
Checks if this is a drag event for the widget.
It makes sense to allow drag events outside the given area, if the drag has been started with a click to the given area.
This function handles that case.
Sourcepub fn doubleclick(&self, areas: &[Rect], event: &MouseEvent) -> bool
pub fn doubleclick(&self, areas: &[Rect], event: &MouseEvent) -> bool
Checks for double-click events.
This can be integrated in the event-match with a guard:
match event {
Event::Mouse(m) if state.mouse.doubleclick(state.area, m) => {
state.flip = !state.flip;
Outcome::Changed
}
}Sourcepub fn doubleclick2(
&self,
areas: &[Rect],
event: &MouseEvent,
filter: KeyModifiers,
) -> bool
pub fn doubleclick2( &self, areas: &[Rect], event: &MouseEvent, filter: KeyModifiers, ) -> bool
Checks for double-click events. This one can have an extra KeyModifiers.
This can be integrated in the event-match with a guard:
match event {
Event::Mouse(m) if state.mouse.doubleclick(state.area, m) => {
state.flip = !state.flip;
Outcome::Changed
}
}Trait Implementations§
Source§impl Clone for MouseFlagsN
impl Clone for MouseFlagsN
Source§fn clone(&self) -> MouseFlagsN
fn clone(&self) -> MouseFlagsN
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source. Read moreSource§impl Debug for MouseFlagsN
impl Debug for MouseFlagsN
Source§impl Default for MouseFlagsN
impl Default for MouseFlagsN
Source§impl PartialEq for MouseFlagsN
impl PartialEq for MouseFlagsN
impl Eq for MouseFlagsN
impl StructuralPartialEq for MouseFlagsN
Auto Trait Implementations§
impl !Freeze for MouseFlagsN
impl !RefUnwindSafe for MouseFlagsN
impl Send for MouseFlagsN
impl !Sync for MouseFlagsN
impl Unpin for MouseFlagsN
impl UnwindSafe for MouseFlagsN
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
Source§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
key and return true if they are equal.Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read more