pub fn render_span<P: Pixel>(
pipe: &PipeState<'_>,
src: &PipeSrc<'_>,
dst_pixels: &mut [u8],
dst_alpha: Option<&mut [u8]>,
shape: Option<&[u8]>,
x0: i32,
x1: i32,
y: i32,
)Expand description
Select and run the appropriate pipeline variant for a horizontal span.
pipe: compositing parameters for this paint operation.src: source colour (solid or pattern).dst_pixels: raw pixel bytes for the destination row, starting atx0.dst_alpha: alpha plane bytes for the destination row, starting atx0.Nonemeans the destination has no separate alpha (Mono1, or solid-color bitmaps without transparency).soft_mask_row: per-pixel soft-mask byte for this row, starting atx0.alpha0_row: per-pixel alpha0 byte for this row, starting atx0.shape: per-pixel AA shape byte, orNonefor the simple path.screen: optional halftone screen for Mono1 dithering.x0,x1: inclusive pixel coordinate range within the row.y: scanline y coordinate (used by pattern and halftone screen).ncomps: bytes per pixel (must matchP::BYTES).
§Panics
Panics in debug mode if x0 > x1 or P::BYTES == 0 (Mono1 must be handled
by the caller). Also panics if dst_pixels.len() does not equal
(x1 - x0 + 1) * P::BYTES.