Shader

Trait Shader 

Source
pub trait Shader {
    type Uniform: Sync;
    type Working: Blendable + Sync;

    // Required methods
    fn vertex_stage(
        &self,
        context: &VertexContext<'_, Self::Uniform>,
    ) -> VertexOutput<Self::Working>;
    fn fragment_stage(
        &self,
        context: &FragmentContext<'_, Self::Uniform, Self::Working>,
    ) -> u32;
}

Required Associated Types§

Required Methods§

Source

fn vertex_stage( &self, context: &VertexContext<'_, Self::Uniform>, ) -> VertexOutput<Self::Working>

Source

fn fragment_stage( &self, context: &FragmentContext<'_, Self::Uniform, Self::Working>, ) -> u32

Implementors§