pub struct PhysicsState {
pub islands: IslandManager,
pub broad_phase: BroadPhaseBvh,
pub narrow_phase: NarrowPhase,
pub bodies: RigidBodySet,
pub colliders: ColliderSet,
pub impulse_joints: ImpulseJointSet,
pub multibody_joints: MultibodyJointSet,
pub ccd_solver: CCDSolver,
pub pipeline: PhysicsPipeline,
pub integration_parameters: IntegrationParameters,
pub gravity: Vector,
pub hooks: Box<dyn PhysicsHooks>,
}Fields§
§islands: IslandManager§broad_phase: BroadPhaseBvh§narrow_phase: NarrowPhase§bodies: RigidBodySet§colliders: ColliderSet§impulse_joints: ImpulseJointSet§multibody_joints: MultibodyJointSet§ccd_solver: CCDSolver§pipeline: PhysicsPipeline§integration_parameters: IntegrationParameters§gravity: Vector§hooks: Box<dyn PhysicsHooks>Implementations§
Source§impl PhysicsState
impl PhysicsState
pub fn new() -> Self
Sourcepub fn snapshot(&self) -> PhysicsSnapshot
pub fn snapshot(&self) -> PhysicsSnapshot
Create a snapshot of the current physics state.
Sourcepub fn restore_snapshot(&mut self, snapshot: PhysicsSnapshot)
pub fn restore_snapshot(&mut self, snapshot: PhysicsSnapshot)
Restore physics state from a snapshot.
Trait Implementations§
Auto Trait Implementations§
impl !RefUnwindSafe for PhysicsState
impl !UnwindSafe for PhysicsState
impl Freeze for PhysicsState
impl Send for PhysicsState
impl Sync for PhysicsState
impl Unpin for PhysicsState
impl UnsafeUnpin for PhysicsState
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