ImpulseJointSet

Struct ImpulseJointSet 

Source
pub struct ImpulseJointSet { /* private fields */ }
Expand description

The collection that stores all joints connecting rigid bodies in your physics world.

Joints constrain how two bodies can move relative to each other. This set manages all joint instances (hinges, sliders, springs, etc.) using handles for safe access.

§Common joint types

§Example

let mut joints = ImpulseJointSet::new();

// Create a hinge connecting two bodies
let joint = RevoluteJointBuilder::new(Vector::y_axis())
    .local_anchor1(point![1.0, 0.0, 0.0])
    .local_anchor2(point![-1.0, 0.0, 0.0])
    .build();
let handle = joints.insert(body1, body2, joint, true);

Implementations§

Source§

impl ImpulseJointSet

Source

pub fn new() -> Self

Creates a new empty set of impulse_joints.

Source

pub fn len(&self) -> usize

Returns how many joints are currently in this collection.

Source

pub fn is_empty(&self) -> bool

Returns true if there are no joints in this collection.

Source

pub fn joint_graph(&self) -> &InteractionGraph<RigidBodyHandle, ImpulseJoint>

Returns the internal graph structure (nodes=bodies, edges=joints).

Advanced usage - most users should use attached_joints() instead.

Source

pub fn joints_between( &self, body1: RigidBodyHandle, body2: RigidBodyHandle, ) -> impl Iterator<Item = (ImpulseJointHandle, &ImpulseJoint)>

Returns all joints connecting two specific bodies.

Usually returns 0 or 1 joint, but multiple joints can connect the same pair.

§Example
for (handle, joint) in joints.joints_between(body1, body2) {
    println!("Found joint {:?}", handle);
}
Source

pub fn attached_joints( &self, body: RigidBodyHandle, ) -> impl Iterator<Item = (RigidBodyHandle, RigidBodyHandle, ImpulseJointHandle, &ImpulseJoint)>

Returns all joints attached to a specific body.

Each result is (body1, body2, joint_handle, joint) where one of the bodies matches the queried body.

§Example
for (b1, b2, j_handle, joint) in joints.attached_joints(body_handle) {
    println!("Body connected to {:?} via {:?}", b2, j_handle);
}
Source

pub fn map_attached_joints_mut( &mut self, body: RigidBodyHandle, f: impl FnMut(RigidBodyHandle, RigidBodyHandle, ImpulseJointHandle, &mut ImpulseJoint), )

Iterates through all the impulse joints attached to the given rigid-body.

Source

pub fn attached_enabled_joints( &self, body: RigidBodyHandle, ) -> impl Iterator<Item = (RigidBodyHandle, RigidBodyHandle, ImpulseJointHandle, &ImpulseJoint)>

Returns only the enabled joints attached to a body.

Same as attached_joints() but filters out disabled joints.

Source

pub fn contains(&self, handle: ImpulseJointHandle) -> bool

Checks if the given joint handle is valid (joint still exists).

Source

pub fn get(&self, handle: ImpulseJointHandle) -> Option<&ImpulseJoint>

Returns a read-only reference to the joint with the given handle.

Source

pub fn get_mut( &mut self, handle: ImpulseJointHandle, wake_up_connected_bodies: bool, ) -> Option<&mut ImpulseJoint>

Returns a mutable reference to the joint with the given handle.

§Parameters
  • wake_up_connected_bodies - If true, wakes up both bodies connected by this joint
Source

pub fn get_unknown_gen( &self, i: u32, ) -> Option<(&ImpulseJoint, ImpulseJointHandle)>

Gets a joint by index without knowing the generation (advanced/unsafe).

⚠️ Prefer get() instead! This bypasses generation checks. See RigidBodySet::get_unknown_gen for details on the ABA problem.

Source

pub fn get_unknown_gen_mut( &mut self, i: u32, ) -> Option<(&mut ImpulseJoint, ImpulseJointHandle)>

Gets a mutable joint by index without knowing the generation (advanced/unsafe).

⚠️ Prefer get_mut() instead! This bypasses generation checks.

Source

pub fn iter(&self) -> impl Iterator<Item = (ImpulseJointHandle, &ImpulseJoint)>

Iterates over all joints in this collection.

Each iteration yields (joint_handle, &joint).

Source

pub fn iter_mut( &mut self, ) -> impl Iterator<Item = (ImpulseJointHandle, &mut ImpulseJoint)>

Iterates over all joints with mutable access.

Each iteration yields (joint_handle, &mut joint).

Source

pub fn insert( &mut self, body1: RigidBodyHandle, body2: RigidBodyHandle, data: impl Into<GenericJoint>, wake_up: bool, ) -> ImpulseJointHandle

Adds a joint connecting two bodies and returns its handle.

The joint constrains how the two bodies can move relative to each other.

§Parameters
  • body1, body2 - The two bodies to connect
  • data - The joint configuration (FixedJoint, RevoluteJoint, etc.)
  • wake_up - If true, wakes up both bodies
§Example
let joint = RevoluteJointBuilder::new(Vector::y_axis())
    .local_anchor1(point![1.0, 0.0, 0.0])
    .local_anchor2(point![-1.0, 0.0, 0.0])
    .build();
let handle = joints.insert(body1, body2, joint, true);
Source

pub fn remove( &mut self, handle: ImpulseJointHandle, wake_up: bool, ) -> Option<ImpulseJoint>

Removes a joint from the world.

Returns the removed joint if it existed, or None if the handle was invalid.

§Parameters
  • wake_up - If true, wakes up both bodies that were connected by this joint
§Example
if let Some(joint) = joints.remove(joint_handle, true) {
    println!("Removed joint between {:?} and {:?}", joint.body1, joint.body2);
}
Source

pub fn remove_joints_attached_to_rigid_body( &mut self, handle: RigidBodyHandle, ) -> Vec<ImpulseJointHandle>

Deletes all the impulse_joints attached to the given rigid-body.

The provided rigid-body handle is not required to identify a rigid-body that is still contained by the bodies component set. Returns the (now invalid) handles of the removed impulse_joints.

Trait Implementations§

Source§

impl Clone for ImpulseJointSet

Source§

fn clone(&self) -> ImpulseJointSet

Returns a duplicate of the value. Read more
1.0.0 · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
Source§

impl Debug for ImpulseJointSet

Source§

fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
Source§

impl Default for ImpulseJointSet

Source§

fn default() -> ImpulseJointSet

Returns the “default value” for a type. Read more
Source§

impl<'de> Deserialize<'de> for ImpulseJointSet

Source§

fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>
where __D: Deserializer<'de>,

Deserialize this value from the given Serde deserializer. Read more
Source§

impl Serialize for ImpulseJointSet

Source§

fn serialize<__S>(&self, __serializer: __S) -> Result<__S::Ok, __S::Error>
where __S: Serializer,

Serialize this value into the given Serde serializer. Read more

Auto Trait Implementations§

Blanket Implementations§

Source§

impl<T> Any for T
where T: 'static + ?Sized,

Source§

fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
Source§

impl<T> Borrow<T> for T
where T: ?Sized,

Source§

fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
Source§

impl<T> BorrowMut<T> for T
where T: ?Sized,

Source§

fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
Source§

impl<T> CloneToUninit for T
where T: Clone,

Source§

unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
Source§

impl<T> Downcast for T
where T: Any,

Source§

fn into_any(self: Box<T>) -> Box<dyn Any>

Converts Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>, which can then be downcast into Box<dyn ConcreteType> where ConcreteType implements Trait.
Source§

fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>

Converts Rc<Trait> (where Trait: Downcast) to Rc<Any>, which can then be further downcast into Rc<ConcreteType> where ConcreteType implements Trait.
Source§

fn as_any(&self) -> &(dyn Any + 'static)

Converts &Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &Any’s vtable from &Trait’s.
Source§

fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)

Converts &mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &mut Any’s vtable from &mut Trait’s.
Source§

impl<T> DowncastSend for T
where T: Any + Send,

Source§

fn into_any_send(self: Box<T>) -> Box<dyn Any + Send>

Converts Box<Trait> (where Trait: DowncastSend) to Box<dyn Any + Send>, which can then be downcast into Box<ConcreteType> where ConcreteType implements Trait.
Source§

impl<T> DowncastSync for T
where T: Any + Send + Sync,

Source§

fn into_any_sync(self: Box<T>) -> Box<dyn Any + Sync + Send>

Converts Box<Trait> (where Trait: DowncastSync) to Box<dyn Any + Send + Sync>, which can then be downcast into Box<ConcreteType> where ConcreteType implements Trait.
Source§

fn into_any_arc(self: Arc<T>) -> Arc<dyn Any + Sync + Send>

Converts Arc<Trait> (where Trait: DowncastSync) to Arc<Any>, which can then be downcast into Arc<ConcreteType> where ConcreteType implements Trait.
Source§

impl<T> From<T> for T

Source§

fn from(t: T) -> T

Returns the argument unchanged.

Source§

impl<T, U> Into<U> for T
where U: From<T>,

Source§

fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

Source§

impl<T> IntoEither for T

Source§

fn into_either(self, into_left: bool) -> Either<Self, Self>

Converts self into a Left variant of Either<Self, Self> if into_left is true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
Source§

fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
where F: FnOnce(&Self) -> bool,

Converts self into a Left variant of Either<Self, Self> if into_left(&self) returns true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
Source§

impl<T> Pointable for T

Source§

const ALIGN: usize

The alignment of pointer.
Source§

type Init = T

The type for initializers.
Source§

unsafe fn init(init: <T as Pointable>::Init) -> usize

Initializes a with the given initializer. Read more
Source§

unsafe fn deref<'a>(ptr: usize) -> &'a T

Dereferences the given pointer. Read more
Source§

unsafe fn deref_mut<'a>(ptr: usize) -> &'a mut T

Mutably dereferences the given pointer. Read more
Source§

unsafe fn drop(ptr: usize)

Drops the object pointed to by the given pointer. Read more
Source§

impl<T> Same for T

Source§

type Output = T

Should always be Self
Source§

impl<SS, SP> SupersetOf<SS> for SP
where SS: SubsetOf<SP>,

Source§

fn to_subset(&self) -> Option<SS>

The inverse inclusion map: attempts to construct self from the equivalent element of its superset. Read more
Source§

fn is_in_subset(&self) -> bool

Checks if self is actually part of its subset T (and can be converted to it).
Source§

fn to_subset_unchecked(&self) -> SS

Use with care! Same as self.to_subset but without any property checks. Always succeeds.
Source§

fn from_subset(element: &SS) -> SP

The inclusion map: converts self to the equivalent element of its superset.
Source§

impl<T> ToOwned for T
where T: Clone,

Source§

type Owned = T

The resulting type after obtaining ownership.
Source§

fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
Source§

fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
Source§

impl<T, U> TryFrom<U> for T
where U: Into<T>,

Source§

type Error = Infallible

The type returned in the event of a conversion error.
Source§

fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
Source§

impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

Source§

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
Source§

fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
Source§

impl<T> DeserializeOwned for T
where T: for<'de> Deserialize<'de>,